Esempio n. 1
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 public UIButton(Rectangle zone, UIMenu baseController)
     : base(zone, baseController)
 {
 }
Esempio n. 2
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        protected override void Initialize()
        {
            GameConfiguration.ScreenBounds = this.Window.ClientBounds;
            GameConfiguration.ScreenResolution = new Vector2(this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height);
            // TODO: Add your initialization logic here
            base.Initialize();

            //graphics.IsFullScreen = true;

            device = this.GraphicsDevice;

            mouseManager = new MouseManager();

            map = Tools.MaxRes.loadWrl(SystemConfiguration.AppPath + "\\data\\maps\\Snow_5.wrl");
            map.mapDraw = new GraphicMap(map);
            Animator.Instance.AddAObject(map, map.AddFrame, 150.0);
            GraphicMap.mapShader.Parameters["ViewportSize"].SetValue(GameConfiguration.ScreenResolution);
            map.clearLoadData();

            AIREXPLD = maxres.loadMultiImage("TANK");
            camera = new Camera(map);
            userInterface = new UI.UIManager(Game1.device);

            CashedTexture2D t2d = ImageCache.Instance.GetImage("ENDGAME6",TextureType.Paletted);

            UI.UIMenu menu = new UI.UIMenu(new Rectangle(100, 100, 55, 32));
            userInterface.maincontrol.AddChild(menu);
            UI.UIFixedStateButton button = new UI.UIFixedStateButton(new Rectangle(0, 0, 55, 16), menu);
            button.SetIdleImage(new ImagePart(ImageCache.Instance.GetImage("AMMO_OF", TextureType.Simple), null));
            button.SetPressedImage(new ImagePart(ImageCache.Instance.GetImage("AMMO_ON", TextureType.Simple), null));

            UI.UIButton button1 = new UI.UIButton(new Rectangle(0, 16, 55, 16), menu);
            button1.SetIdleImage(new ImagePart(ImageCache.Instance.GetImage("AMMO_OF", TextureType.Simple), null));
            button1.SetPressedImage(new ImagePart(ImageCache.Instance.GetImage("AMMO_ON", TextureType.Simple), null));

            UI.UILabel label = new UI.UILabel(new Rectangle(52, 33, 100, 100));
            label.Font = UI.UIFontHelper.CourierNew12RegularBold;
            label.Text = "test text";
            label.Color = Color.Red;
            userInterface.maincontrol.AddChild(label);
        }