public DrawResto() { error = new Drawerror(); resto.Add(new GUIElement("Cross-Screen/Island-bg")); resto.Add(new GUIElement("Resto/resto-bg")); resto.Add(new GUIElement("Cross-Screen/upgrade-small")); resto.Add(new GUIElement("Cross-Screen/X")); resto.Add(new GUIElement("Resto/down")); resto.Add(new GUIElement("Resto/up")); //links resto.Add(new GUIElement("Resto/prepare-46points")); //hotchpotch resto.Add(new GUIElement("Resto/preapare-60points-blue")); //fishpasta resto.Add(new GUIElement("Resto/prepare-40pints-blue")); //herbcake resto.Add(new GUIElement("Resto/prepare-10points-blue")); //bbq //rechts resto.Add(new GUIElement("Resto/prepare-50points")); //simmerTrout resto.Add(new GUIElement("Resto/prepare-10points-orange")); //friet resto.Add(new GUIElement("Resto/prepare-10points-orange1")); //calamares resto.Add(new GUIElement("Resto/prepare-40points-orange")); //waffel resto.Add(new GUIElement("Resto/bar-speed")); resto.Add(new GUIElement("Resto/bar-upgrade")); }
public DrawMarket() { error = new Drawerror(); MarketScreen1.Add(new GUIElement("Cross-Screen/Island-bg")); MarketScreen1.Add(new GUIElement("Market/storage-bg")); MarketScreen1.Add(new GUIElement("Cross-Screen/X")); MarketScreen1.Add(new GUIElement("storage/grains_bar")); MarketScreen1.Add(new GUIElement("storage/grain-sym")); MarketScreen1.Add(new GUIElement("storage/Bar-vegie")); MarketScreen1.Add(new GUIElement("storage/vege-sym")); MarketScreen1.Add(new GUIElement("storage/Bar-fish")); MarketScreen1.Add(new GUIElement("storage/fish-sym")); MarketScreen1.Add(new GUIElement("storage/Bar-meat")); MarketScreen1.Add(new GUIElement("storage/meat-sym")); MarketScreen2.Add(new GUIElement("Cross-Screen/Island-bg")); MarketScreen2.Add(new GUIElement("Market/Buy/buy-sell-bg")); MarketScreen2.Add(new GUIElement("Cross-Screen/X")); MarketScreen2.Add(new GUIElement("Market/Buy/buy-button")); MarketScreen2.Add(new GUIElement("Market/Buy/sell-button")); Buttons.Add(new GUIElement("Market/Buy/plus-fish")); Buttons.Add(new GUIElement("Market/Buy/plus-meat")); Buttons.Add(new GUIElement("Market/Buy/plus-veg")); Buttons.Add(new GUIElement("Market/Buy/plus-grain")); Buttons.Add(new GUIElement("Market/Buy/minus-fish")); Buttons.Add(new GUIElement("Market/Buy/minus-meat")); Buttons.Add(new GUIElement("Market/Buy/minus-veg")); Buttons.Add(new GUIElement("Market/Buy/minus-grain")); for (int i = 0; i < 4; i++) { Buttons.Add(new GUIElement("Market/Buy/dial-button")); } MarketScreen3.Add(new GUIElement("Cross-Screen/Island-bg")); MarketScreen3.Add(new GUIElement("Market/upgrade-screen")); MarketScreen3.Add(new GUIElement("Cross-Screen/upgrade")); MarketScreen3.Add(new GUIElement("Cross-Screen/X")); MarketScreen3.Add(new GUIElement("Market/bar")); MarketScreen3.Add(new GUIElement("Market/bar-next")); }
public DrawFarm() { error = new Drawerror(); farm.Add(new GUIElement("Cross-Screen/Island-bg")); farm.Add(new GUIElement("Farm/farm-bg")); farm.Add(new GUIElement("Farm/Place-tiles")); farm.Add(new GUIElement("Cross-Screen/upgrade")); farm.Add(new GUIElement("Cross-Screen/X")); farm.Add(new GUIElement("Farm/bar-speed")); farm.Add(new GUIElement("Farm/bar-level")); }
public DrawHarbour() { error = new Drawerror(); harbour.Add(new GUIElement("Cross-Screen/Island-bg")); harbour.Add(new GUIElement("Boat/boat-screen")); harbour.Add(new GUIElement("Boat/go-fishing")); harbour.Add(new GUIElement("Cross-Screen/upgrade-small")); harbour.Add(new GUIElement("Cross-Screen/X")); harbour.Add(new GUIElement("Boat/bar-nextspeed")); harbour.Add(new GUIElement("Boat/bar-nextcap")); harbour.Add(new GUIElement("Boat/bar-cap")); harbour.Add(new GUIElement("Boat/bar-speed")); }
public DrawWastePlant() { error = new Drawerror(); waste.Add(new GUIElement("Cross-Screen/Island-bg")); waste.Add(new GUIElement("WastePlant/wastePlant-bg")); waste.Add(new GUIElement("Cross-Screen/upgrade")); waste.Add(new GUIElement("Cross-Screen/X")); waste.Add(new GUIElement("WastePlant/bar-bio")); waste.Add(new GUIElement("WastePlant/bar-cap")); waste.Add(new GUIElement("WastePlant/bar-chem")); waste.Add(new GUIElement("WastePlant/bar-nextcap")); waste.Add(new GUIElement("WastePlant/bar-nextratio")); waste.Add(new GUIElement("WastePlant/bar-nextspeed")); waste.Add(new GUIElement("WastePlant/bar-ratio")); waste.Add(new GUIElement("WastePlant/bar-speed")); }