/// <summary> /// Returns a vector that points to the defined direction (x, y) but has length equal to 1. /// </summary> public Vector2D GetUnitVector() { return(SexyMath.UnitVector(X, Y)); }
/// <summary> /// Returns a vector that points to the defined direction (x, y) but has length equal to 1. /// </summary> public Vector2D GetUnitVector() { return(SexyMath.UnitVector(X, Y)); }