Esempio n. 1
0
        /// Start of the Init state
        ///
        private void EnterStateInit()
        {
            // Load the level
            if (s_levelData == null)
            {
                s_levelData = m_levelLoader.GetLevel(m_view.LevelIndex).Clone();
            }

            // Create the possible tiles
            foreach (var tile in TileIdentifiers.k_availableTiles)
            {
                // Create the tile toggle
                var toggleObject = ResourceUtils.LoadAndInstantiateGameObject(k_togglePrefab, m_view.TilesHolder, tile.ToString());
                var toggleView   = toggleObject.GetComponent <TileToggleView>();
                toggleView.SetTileColour(tile, string.Format(k_tileText, tile.ToString()));
                m_tileToggles.Add(tile, toggleView);
            }

            m_fsm.ExecuteAction(k_actionLoad);
        }
Esempio n. 2
0
 /// @param levelIndex
 ///     The index of the level to check
 ///
 /// @return Whether the level data exists
 ///
 public bool HasLevel(int levelIndex)
 {
     return(m_levelLoader.GetLevel(levelIndex) != null);
 }