Esempio n. 1
0
        /// <summary>
        /// Releases all currently spawned objects of all types.
        /// </summary>
        public void ReleaseAll()
        {
            foreach (KeyValuePair <string, FactoryData> itm in mFactory)
            {
                FactoryData factory = itm.Value;

                for (int i = 0; i < factory.actives.Count; i++)
                {
                    PoolDataController pdc = factory.actives[i];

                    pdc.SendMessage(OnDespawnMessage, null, SendMessageOptions.DontRequireReceiver);

                    factory.Release(pdc, false);
                }

                factory.actives.Clear();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Release all currently spawned objects based on given type.
        /// </summary>
        public void ReleaseAllByType(string type)
        {
            FactoryData factory;

            if (mFactory.TryGetValue(type, out factory))
            {
                for (int i = 0; i < factory.actives.Count; i++)
                {
                    PoolDataController pdc = factory.actives[i];

                    pdc.SendMessage(OnDespawnMessage, null, SendMessageOptions.DontRequireReceiver);

                    factory.Release(pdc, false);
                }

                factory.actives.Clear();
            }
            else
            {
                Debug.LogWarning("Unable to find type: " + type);
            }
        }