Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            if (mMasks == null)
            {
                mMasks = M8.EditorExt.Utility.GenerateGenericMaskString();
            }

            GUI.changed = false;

            GOActiveBySceneStateFlag input = target as GOActiveBySceneStateFlag;

            input.flag    = EditorGUILayout.TextField("Flag Name", input.flag);
            input.flagBit = EditorGUILayout.MaskField("Flag Bits", input.flagBit, mMasks);

            base.OnInspectorGUI();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
            }
        }
        public override void OnInspectorGUI()
        {
            if (mMasks == null)
            {
                mMasks = M8.EditorExt.Utility.GenerateGenericMaskString();
            }

            EditorGUI.BeginChangeCheck();

            GOActiveBySceneStateFlag input = target as GOActiveBySceneStateFlag;
            var newFlag     = EditorGUILayout.TextField("Flag Name", input.flag);
            var newFlagMask = EditorGUILayout.MaskField("Flag Bits", (int)input.flagMask, mMasks);

            base.OnInspectorGUI();

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(target, "Change Flags");

                input.flag     = newFlag;
                input.flagMask = (uint)newFlagMask;
            }
        }