Esempio n. 1
0
        void Init(ITarget target)
        {
            Renderer r = GetTarget(target) as Renderer;

            if (r)
            {
                Material mat = GetMaterial(r);
                if (mat)
                {
                    mMatCtrl = r.GetComponent <MaterialController>();
                    if (!mMatCtrl)
                    {
                        mMatCtrl = r.gameObject.AddComponent <MaterialController>();
                    }
                    materialInstance = mMatCtrl.Instance(_matInd, mat);
                }
                else
                {
                    Debug.LogWarning("Material not found for track: " + name);
                }
            }
            else
            {
                Debug.LogWarning("Renderer not found for track: " + name);
            }

            mPropId = Shader.PropertyToID(_property);

            mIsInit = true;
        }
Esempio n. 2
0
        public override void ClearEditCache()
        {
            mMat  = null;
            mMats = null;

            if (mMatCtrl)
            {
                mMatCtrl.Deinit();
                mMatCtrl = null;
            }
            materialInstance = null;
            mIsInit          = false;
        }