internal OpenGLIndexBuffer(GraphicsDevice graphicsDevice, OpenGLBuffer buffer, IndexElementSize indexElementSize, int indexCount, BufferUsage usage, bool dynamic) : base(graphicsDevice, indexElementSize, indexCount, usage, dynamic) { Buffer = buffer; }
internal OpenGLVertexBuffer(GraphicsDevice graphicsDevice, OpenGLBuffer buffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage bufferUsage, bool dynamic) : base(graphicsDevice, vertexDeclaration, vertexCount, bufferUsage, dynamic) { Buffer = buffer; }