Esempio n. 1
0
        /// <summary>
        /// Retrieve the list of subspaces and players when the warp mode is SUBSPACE
        /// </summary>
        private static SubspaceDisplayEntry[] GetSubspaceDisplayEntriesSubspace()
        {
            var groupedPlayers  = System.ClientSubspaceList.GroupBy(s => s.Value).ToArray();
            var subspaceDisplay = new List <SubspaceDisplayEntry>();

            foreach (var subspace in groupedPlayers)
            {
                var newSubspaceDisplay = new SubspaceDisplayEntry
                {
                    SubspaceTime = System.GetSubspaceTime(subspace.Key),
                    SubspaceId   = subspace.Key,
                    Players      = subspace.Select(u => u.Key).ToList()
                };

                if (subspace.Key == System.CurrentSubspace)
                {
                    if (subspace.Select(v => v.Key).Contains(SettingsSystem.CurrentSettings.PlayerName))
                    {
                        subspaceDisplay.Insert(0, newSubspaceDisplay);
                    }
                    else
                    {
                        newSubspaceDisplay.Players.Insert(0, SettingsSystem.CurrentSettings.PlayerName);
                        subspaceDisplay.Insert(0, newSubspaceDisplay);
                    }
                }
                else
                {
                    subspaceDisplay.Add(newSubspaceDisplay);
                }
            }

            return(subspaceDisplay.ToArray());
        }
        /// <summary>
        /// Retrieve the list of subspaces and players when the warp mode is SUBSPACE
        /// </summary>
        private static void FillSubspaceDisplayEntriesSubspace()
        {
            //Redo the list only if the subspaces have changed.
            if (PlayersInSubspacesHaveChanged())
            {
                System.SubspaceEntries.Clear();
                var groupedPlayers = System.ClientSubspaceList.GroupBy(s => s.Value);
                foreach (var subspace in groupedPlayers)
                {
                    var newSubspaceDisplay = new SubspaceDisplayEntry
                    {
                        SubspaceTime = System.GetSubspaceTime(subspace.Key),
                        SubspaceId   = subspace.Key,
                        Players      = subspace.Select(u => u.Key).ToList()
                    };

                    if (subspace.Key == System.CurrentSubspace)
                    {
                        if (subspace.Select(v => v.Key).Contains(SettingsSystem.CurrentSettings.PlayerName))
                        {
                            System.SubspaceEntries.Insert(0, newSubspaceDisplay);
                        }
                        else
                        {
                            newSubspaceDisplay.Players.Insert(0, SettingsSystem.CurrentSettings.PlayerName);
                            System.SubspaceEntries.Insert(0, newSubspaceDisplay);
                        }
                    }
                    else
                    {
                        System.SubspaceEntries.Add(newSubspaceDisplay);
                    }
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Retrieve the list of subspaces and players when the warp mode is SUBSPACE
        /// </summary>
        private static void FillSubspaceDisplayEntriesSubspace()
        {
            //Redo the list only if the subspaces have changed.
            if (PlayersInSubspacesHaveChanged())
            {
                System.SubspaceEntries.Clear();
                var groupedPlayers = System.ClientSubspaceList.GroupBy(s => s.Value);

                SubspaceDisplayEntry warpingSubspace = null;
                foreach (var subspace in groupedPlayers)
                {
                    var newSubspaceDisplay = new SubspaceDisplayEntry
                    {
                        SubspaceTime = System.GetSubspaceTime(subspace.Key),
                        SubspaceId   = subspace.Key,
                        Players      = subspace.Select(u => u.Key).ToList()
                    };

                    if (newSubspaceDisplay.SubspaceId == -1)
                    {
                        warpingSubspace = newSubspaceDisplay;
                        continue;
                    }

                    System.SubspaceEntries.Add(newSubspaceDisplay);
                }

                System.SubspaceEntries = System.SubspaceEntries.OrderByDescending(s => s.SubspaceTime).ToList();
                if (warpingSubspace != null)
                {
                    System.SubspaceEntries.Insert(0, warpingSubspace);
                }
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Retrieve the list of subspaces and players when the warp mode is ADMIN or NONE
        /// </summary>
        private static SubspaceDisplayEntry[] GetSubspaceDisplayEntriesNoneSubspace()
        {
            var allPlayers = new List <string> {
                SettingsSystem.CurrentSettings.PlayerName
            };

            allPlayers.AddRange(System.ClientSubspaceList.Keys);
            allPlayers.Sort(PlayerSorter);

            var sde = new SubspaceDisplayEntry {
                Players = allPlayers, SubspaceId = 0, SubspaceTime = 0
            };

            return(new[] { sde });
        }