Esempio n. 1
0
 static public int get_panel_guide_sub4(IntPtr l)
 {
     try {
         Lui.LGuideLayer self = (Lui.LGuideLayer)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.panel_guide_sub4);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
0
 static public int get_btn_target(IntPtr l)
 {
     try {
         Lui.LGuideLayer self = (Lui.LGuideLayer)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.btn_target);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
 static public int set_panel_guide_sub3(IntPtr l)
 {
     try {
         Lui.LGuideLayer        self = (Lui.LGuideLayer)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.panel_guide_sub3 = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }