static public int get_panel_guide_sub4(IntPtr l) { try { Lui.LGuideLayer self = (Lui.LGuideLayer)checkSelf(l); pushValue(l, true); pushValue(l, self.panel_guide_sub4); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_btn_target(IntPtr l) { try { Lui.LGuideLayer self = (Lui.LGuideLayer)checkSelf(l); pushValue(l, true); pushValue(l, self.btn_target); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_panel_guide_sub3(IntPtr l) { try { Lui.LGuideLayer self = (Lui.LGuideLayer)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.panel_guide_sub3 = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }