public void RemovePopupAndParentCanvas(BaseSceneEaseInOut panel)
        {
            if (panel == null)
            {
                return;
            }

            panel.Dispose();
            Canvas canvas = panel.transform.parent.GetComponent <Canvas>();

            if (canvas != null)
            {
                GameObject.Destroy(canvas.gameObject);
            }
        }
        //三个参数是否 点击空白消失,是否点击back键消失,是否阻塞住back键事件
        public bool SetPopupPanelAutoClose(GameObject gameObj, bool blankAutoClose = true, bool backKeyAutoClose = true, bool blockBackKeyEvent = true)
        {
            if (gameObj == null)
            {
                return(false);
            }

            BaseSceneEaseInOut baseEIO = gameObj.GetComponent <BaseSceneEaseInOut>();

            if (baseEIO != null)
            {
                baseEIO.clickBlankAutoClose = blankAutoClose;
                return(true);
            }
            else
            {
                return(false);
            }
        }
        public GameObject AddPopupInNewCanvas(string prefabName)
        {
            //jony add
            //GameObject prefab = MySceneManager.instance.getPreloadedGameObject(prefabName);
            GameObject prefab = null;

            if (prefab == null)
            {
                prefab = (GameObject)Resources.Load(prefabName);
                if (prefab == null)
                {
                    Lucky.LuckyUtils.Log("AddPopupInNewCanvas, Cannot find prefab!");
                    return(null);
                }
            }
            //add end

            Canvas     canvas = null;
            GameObject popUp  = null;

            //创建PopUp
            popUp = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity) as GameObject;
            //CreateStoreCanvas:获取对应的canvas:如果有则直接取值,如果没有则会执行创建过程
            canvas = CreatePopCanvas(prefab.name);

            //设置popUp位置:居中显示在屏幕上
            popUp.transform.SetParent(canvas.transform, false);
            popUp.transform.localPosition = Vector3.zero;
            popUp.transform.localScale    = Vector3.one;
            (popUp.transform as RectTransform).SetAsLastSibling();

            BaseSceneEaseInOut baseEIO = popUp.GetComponent <BaseSceneEaseInOut>();

            if (baseEIO != null)
            {
                baseEIO.clickBlankAutoClose = true;
            }

            return(popUp);
        }
        //找到所有ID为StrId的弹窗,并将之销毁
        public bool RemovePopup(string strId)
        {
            if (connectFailedDialogId == strId)
            {
                Lucky.LuckyUtils.Log("Try Remove connectFailedDialog,Failed!");
                return(false);
            }

            //找到所有ID为StrId的弹窗,并将之销毁
            List <GameObject> objs = new List <GameObject>();

            //在uiLayerPopUps队列以及uiLayerPopUps里面GameObj的子弹窗里面找
            for (int idx = 0; idx < uiLayerPopUps.Count; ++idx)
            {
                if (uiLayerPopUps[idx].strId == strId)
                {
                    objs.Add(uiLayerPopUps[idx].gameObj);

                    for (int idx2 = 0; idx2 < uiLayerPopUps[idx].childObjs.Count; ++idx2)
                    {
                        if (uiLayerPopUps[idx].childObjs[idx2].strId == strId)
                        {
                            objs.Add(uiLayerPopUps[idx].childObjs[idx2].gameObj);
                        }
                    }
                }
            }

            //在popLayerPopUps队列以及popLayerPopUps里面GameObj的子弹窗里面找
            for (int idx = 0; idx < popLayerPopUps.Count; ++idx)
            {
                if (popLayerPopUps[idx].strId == strId)
                {
                    objs.Add(popLayerPopUps[idx].gameObj);

                    for (int idx2 = 0; idx2 < popLayerPopUps[idx].childObjs.Count; ++idx2)
                    {
                        if (popLayerPopUps[idx].childObjs[idx2].strId == strId)
                        {
                            objs.Add(popLayerPopUps[idx].childObjs[idx2].gameObj);
                        }
                    }
                }
            }

            if (objs.Count == 0)
            {
                return(false);
            }

            //销毁掉所有的这些弹窗
            for (int idx = 0; idx < objs.Count; ++idx)
            {
                BaseSceneEaseInOut baseScene = objs[idx].GetComponent <BaseSceneEaseInOut>();
                if (baseScene != null)
                {
                    baseScene.Dispose();
                }
            }

            return(true);
        }