Esempio n. 1
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        protected override void SetBoonStatusGenerationData(ParsedLog log, BoonSimulationItem simul, long boonid)
        {
            List <PhaseData> phases = log.FightData.GetPhases(log);
            Boon             boon   = log.Boons.BoonsByIds[boonid];

            for (int i = 0; i < phases.Count; i++)
            {
                PhaseData phase = phases[i];
                Add(_buffPresence[i], boonid, simul.GetClampedDuration(phase.Start, phase.End));
                simul.SetBoonDistributionItem(_boonDistribution[i], phase.Start, phase.End, boonid, log);
            }
        }
Esempio n. 2
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 protected override void SetBoonStatusGenerationData(ParsedLog log, BoonSimulationItem simul, long boonid)
 {
 }
Esempio n. 3
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 protected abstract void SetBoonStatusGenerationData(ParsedLog log, BoonSimulationItem simul, long boonid);