Esempio n. 1
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        public static Sprite3D LoadAsset(LuaTable el, ContentManager content)
        {
            var texture = content.Load<Texture2D>((string) el["assetName"]);

            var pos = el["pos"] as LuaTable;
            var ypr = el["yawpitchroll"] as LuaTable;
            var scale = el["scale"] as LuaTable;
            if (pos == null || ypr == null || scale == null)
            {
                throw new ContentLoadException();
            }
            var asset = new Sprite3D(
                texture,
                null,
                TableToVector(pos),
                Quaternion.CreateFromYawPitchRoll((float) (double) ypr[1], (float) (double) ypr[2],
                                                  (float) (double) ypr[3]),
                TableToVector(scale)
                );

            var normalMap = el["normalMap"];
            if (normalMap != null)
                asset.NormalMap = content.Load<Texture2D>((string) normalMap);

            return asset;
        }
Esempio n. 2
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    public void PaymentCallback(string s)
    {
#if UNITY_IOS && !UNITY_EDITOR
        JsonData jsonData              = JsonMapper.ToObject(s);
        string   base64Encoding        = (string)jsonData["base64Encoding"];
        string   productIdentifier     = (string)jsonData["productIdentifier"];
        string   transactionIdentifier = (string)jsonData["transactionIdentifier"];
        string[] strs = productIdentifier.Split('_');
        int      id   = 0;
        if (strs.Length > 1)
        {
            id = strs[1].ToInt32();
        }

        /****** 此段为修复客户端表与app store商品ID不一致的问题所加 ******/
        if (id == 26)
        {
            id = 105;
        }
        else if (id == 27)
        {
            id = 106;
        }
        /****** 此段为修复客户端表与app store商品ID不一致的问题所加 ******/

        Debugger.Log("base64Encoding:" + base64Encoding);
        Debugger.Log("id:" + id);
        LuaInterface.LuaTable onlineGiftController = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "shop_controller")[0];
        onlineGiftController.GetLuaFunction("AppStoreVerifyReq").Call(id, base64Encoding, transactionIdentifier);
#endif
    }
Esempio n. 3
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        /// <summary>
        /// 获取数据行
        /// </summary>
        /// <param name="tablename">数据表名</param>
        /// <param name="keys">数据表主键</param>
        /// <param name="ltReturn">结果数据表</param>
        /// <returns>是否获取成功</returns>
        public bool GetDataTableRow(string tablename, LuaTable keys, ref LuaTable ltReturn)
        {
            string sql = string.Format("SELECT * FROM {0}", tablename);
            DataTable tbl = Helper.GetDataTable(sql, Conn);

            if (tbl.PrimaryKey.Length != keys.Keys.Count)
            {
                MessageBox.Show(string.Format("{0} —— 函数GetDataTableRow断言:{1}\r\n", DateTime.Now, "输入参数keys长度错误。"));
            }

            object[] KEYS = new object[tbl.PrimaryKey.Length];

            for (int i = 0; i < KEYS.Length; i++)
            {
                KEYS[i] = ((LuaTable)keys)[i];
            }

            DataRow row = tbl.Rows.Find(KEYS);

            if (row == null)
            {
                return false;
            }

            foreach (DataColumn col in tbl.Columns)
            {
                ltReturn[col.ColumnName] = (row[col.ColumnName] == DBNull.Value ? null : row[col.ColumnName]);
            }

            return true;
        }
Esempio n. 4
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    static int GetLuaTable(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        Type[] types0 = { typeof(IntPtr), typeof(int) };
        Type[] types1 = { typeof(LuaScriptMgr), typeof(string) };

        if (count == 2 && LuaScriptMgr.CheckTypes(L, types0, 1))
        {
            IntPtr arg0             = (IntPtr)LuaScriptMgr.GetNumber(L, 1);
            int    arg1             = (int)LuaScriptMgr.GetNumber(L, 2);
            LuaInterface.LuaTable o = LuaScriptMgr.GetLuaTable(arg0, arg1);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else if (count == 2 && LuaScriptMgr.CheckTypes(L, types1, 1))
        {
            LuaScriptMgr          obj  = LuaScriptMgr.GetNetObject <LuaScriptMgr>(L, 1);
            string                arg0 = LuaScriptMgr.GetString(L, 2);
            LuaInterface.LuaTable o    = obj.GetLuaTable(arg0);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: LuaScriptMgr.GetLuaTable");
        }

        return(0);
    }
 private void OnConfirmExit(GameObject go)
 {
     GameSystem.Instance.mClient.pause = false;
     LuaInterface.LuaTable table = LuaScriptMgr.Instance.lua.NewTable();
     table.Set("uiBack", (object)"UIHall");
     LuaScriptMgr.Instance.CallLuaFunction("jumpToUI", new object[] { "UIPracticeCourt", null, table });
 }
    public void Request(string route, LuaInterface.LuaTable paramsTable, LuaInterface.LuaFunction func)
    {
        if (pc != null)
        {
            JsonObject msg = new JsonObject();
            IEnumerator <DictionaryEntry> paramList = paramsTable.ToDictTable().GetEnumerator();
            while (paramList.MoveNext())
            {
                DictionaryEntry curr = paramList.Current;
                Debug.Log("key " + curr.Key + " value: " + curr.Value);
                msg[curr.Key.ToString()] = curr.Value;
            }

            pc.request(route, msg, (result) =>
            {
                PomeloPackage pkg = new PomeloPackage();
                if (func == null)
                {
                    Debug.LogError("callback function is null!");
                }

                pkg.luaFunc    = func;
                pkg.ReturnData = result.ToString();
                AddResultPackage(pkg);
            });
        }
        else
        {
            Debug.LogError("Pomelo Client is null");
        }
    }
    public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
    {
        DelegateValue Create = null;

        if (!dict.TryGetValue(t, out Create))
        {
            throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
        }

        if (func != null)
        {
            LuaState state = func.GetLuaState();
            LuaDelegate target = state.GetLuaDelegate(func, self);

            if (target != null)
            {
                return Delegate.CreateDelegate(t, target, target.method);
            }
            else
            {
                Delegate d = Create(func, self, true);
                target = d.Target as LuaDelegate;
                state.AddLuaDelegate(target, func, self);
                return d;
            }
        }

        return Create(func, self, true);
    }
Esempio n. 8
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    static int Get(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                LuaInterface.LuaTable  o    = LuaBindSceneObj.Get(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(LuaInterface.LuaTable)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                LuaTable arg1           = ToLua.ToLuaTable(L, 2);
                LuaInterface.LuaTable o = LuaBindSceneObj.Get(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBindSceneObj.Get"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 9
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    static int GetFishLuaTable(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <UnityEngine.Transform>(L, 1))
            {
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
                LuaInterface.LuaTable o    = LuaTool.GetFishLuaTable(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.GameObject>(L, 1))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                LuaInterface.LuaTable  o    = LuaTool.GetFishLuaTable(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaTool.GetFishLuaTable"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 10
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        private static void Main()
        {
            Lua.DoFile(@"P:\XinFeiFei\gameres\addons\DefineText.lua");
            Lua.DoFile(@"P:\XinFeiFei\gameres\addons\jobs.lua");
            Lua.DoFile(@"P:\XinFeiFei\gameres\addons\propItem.lua");
            ItemData = Lua.GetTable("propItem");

            Console.WriteLine("Data loaded!");

            Database = new FFModelContainer(ConfigurationManager.ConnectionStrings["FFModelContainer"].ConnectionString);

            AppDomain.CurrentDomain.ProcessExit += (EventHandler)((sender, args) => Database.SaveChanges());

            new Thread(() =>
                       {
                           while (Database != null)
                           {
                               Database.SaveChanges();

                               Thread.Sleep(Constants.DatabaseUpdateInterval);
                           }
                       }).Start();

            var server = new TCPServer<FFConnection>();
            server.Listen("127.0.0.1", 9111);
        }
Esempio n. 11
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        public void Reload()
        {
            initialized = false;
            string script = resourcePath+ScriptName+".lua";
            // will throw an exception on error...
            object[] res = L.DoFile (script);
            LuaTable env = (LuaTable)res[0];
            // Poor man's OOP! These are all called on self
            //Debug.Log ("here");
            if (env["Update"] != null || env["Start"] != null)
                AssignMethods (env);

            // the script may have an Init method,
            // which expects the object as an argument
            // and returns a table, otherwise we make
            // a new table with a 'this' field
            LuaFunction init = (LuaFunction)env["Init"];
            if (init != null) {
                self = (LuaTable)(init.Call(this)[0]);
            } else {
                L.NewTable(ScriptName);
                self = (LuaTable)L[ScriptName];
                self["this"] = this;
            }
            if (! initialized)
                AssignMethods(self);
            //Debug.Log ("here " + self.ToString ());
            objects[gameObject] = self;
        }
Esempio n. 12
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        public static string Export(LuaTable table, int indent)
        {
            StringBuilder sb = new StringBuilder();
              List<DictionaryEntry> items = new List<DictionaryEntry>();
              int maxlen = 0;
              bool allNumber = true;
              int cnt = 1;
              foreach (DictionaryEntry de in table) {
            items.Add(de);
            int len = de.Key.ToString().Length;
            if (len > maxlen) maxlen = len;
            if (!(de.Key is Double) || (int)(double)de.Key != cnt) allNumber = false;
            cnt++;
              }

              items.Sort(SortCompare);

              sb.Append("{\r\n");

              string ind = GetIndentString(indent + 2);
              foreach (DictionaryEntry de in items) {
            if (de.Value is LuaTable) sb.AppendLine();
            sb.Append(ind);

            FormatEntry(sb, maxlen, allNumber, indent, de);

            sb.Append(",\r\n");
            if (de.Value is LuaTable) sb.AppendLine();
              }

              ind = GetIndentString(indent);
              sb.Append(ind + "}");
              return sb.ToString();
        }
Esempio n. 13
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 void Clear()
 {
     //_call = null;
     _add = null;
     _remove = null;
     self = null;            
     luaState = null;
 }
Esempio n. 14
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        public void ClickHeroComposeHandler()
        {
            //			LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel","consortia_model")[0];
            //			table.GetLuaFunction("OpenCreateConsortiaView").Call();

            LuaInterface.LuaTable table = (LuaInterface.LuaTable)LuaInterface.LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetCtrl", "hero_controller")[0];
            table.GetLuaFunction("OpenHeroComposeView").Call();
        }
Esempio n. 15
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 private void SafeRelease(ref LuaTable table)
 {
     if (table != null)
     {
         table.Dispose();
         table = null;
     }
 }
 public LuaTable storeRectInTable(System.Drawing.Rectangle r, LuaTable table)
 {
     table["x"] = r.X;
     table["y"] = r.Y;
     table["width"] = r.Width;
     table["height"] = r.Height;
     return table;
 }
Esempio n. 17
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    static int ToLuaTable(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        MPObject obj = LuaScriptMgr.GetNetObject <MPObject>(L, 1);

        LuaInterface.LuaTable o = obj.ToLuaTable();
        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 18
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	public void LoadLuaTable(LuaTable reqs)
	{
		System.Collections.IEnumerator luatb = reqs.Values.GetEnumerator();
		while (luatb.MoveNext())
		{
			AddReqToQueue((CRequest)luatb.Current);
		}
		BeginQueue();
	}
Esempio n. 19
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 public uint Show(uint oldvalue, LuaTable nums, LuaTable texts)
 {
     Form1 frm = new Form1(oldvalue, nums, texts);
     DialogResult result = frm.ShowDialog();
     if (result == DialogResult.OK)
         return frm.ret;
     else // cancel
         return oldvalue;
 }
Esempio n. 20
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    static int getActivityLuaTable(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        DynamicStringManager obj = (DynamicStringManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "DynamicStringManager");

        LuaInterface.LuaTable o = obj.getActivityLuaTable();
        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 21
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 public static LuaFunction getTableFunction(LuaTable luaTable, string name)
 {
     object obj2 = luaTable.rawget(name);
     if (obj2 is LuaFunction)
     {
         return (LuaFunction) obj2;
     }
     return null;
 }
Esempio n. 22
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    public void GetUIPrefab(string assetName, Transform parent, LuaTable luaTable, LuaFunction luaCallBack)
    {
        if (mResManager == null) return;

        string tmpAssetName = assetName;
        if (GameSetting.DevelopMode)
        {
            tmpAssetName = "UIPrefab/" + assetName;
        }
        mResManager.LoadPrefab(assetName + GameSetting.ExtName, tmpAssetName, delegate(UnityEngine.Object[] objs)
        {
            if (objs.Length == 0) return;
            GameObject prefab = objs[0] as GameObject;
            if (prefab == null)
            {
                return;
            }
            GameObject go = UnityEngine.GameObject.Instantiate(prefab) as GameObject;
            go.name = assetName;
            go.layer = LayerMask.NameToLayer("UI");

            Vector3 anchorPos = Vector3.zero;
            Vector2 sizeDel = Vector2.zero;
            Vector3 scale = Vector3.one;

            RectTransform rtTr = go.GetComponent<RectTransform>();
            if (rtTr != null)
            {
                anchorPos = rtTr.anchoredPosition;
                sizeDel = rtTr.sizeDelta;
                scale = rtTr.localScale;
            }

            go.transform.SetParent(parent, false);

            if (rtTr != null)
            {
                rtTr.anchoredPosition = anchorPos;
                rtTr.sizeDelta = sizeDel;
                rtTr.localScale = scale;
            }

            LuaBehaviour tmpBehaviour = go.AddComponent<LuaBehaviour>();
            tmpBehaviour.Init(luaTable);

            if (luaCallBack != null)
            {
                luaCallBack.BeginPCall();
                luaCallBack.Push(go);
                luaCallBack.PCall();
                luaCallBack.EndPCall();
            }
            Debug.Log("CreatePanel::>> " + assetName + " " + prefab);
            //mUIList.Add(go);
        });
    }
Esempio n. 23
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    static int GetList(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        FriendData obj = (FriendData)LuaScriptMgr.GetNetObjectSelf(L, 1, "FriendData");

        fogs.proto.msg.FriendOperationType arg0 = (fogs.proto.msg.FriendOperationType)LuaScriptMgr.GetNetObject(L, 2, typeof(fogs.proto.msg.FriendOperationType));
        LuaInterface.LuaTable o = obj.GetList(arg0);
        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 24
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        protected LuaTable m_luaTable;      // LuaTable

        public LuaCSBridgeByteBuffer() : 
            base ("NetMsgData")
            //base("ByteBuffer")
        {
            string path = "LuaScript/DataStruct/NetMsgData.lua";
            Ctx.m_instance.m_luaScriptMgr.DoFile(path);
            m_luaTable = Ctx.m_instance.m_luaScriptMgr.GetLuaTable(m_tableName);
            // 设置系统字节序
            setSysEndian((int)SystemEndian.m_sEndian);
        }
Esempio n. 25
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        //LuaFunction _call = null;

        public LuaEvent(LuaTable table)            
        {
            self = table;
            luaState = table.GetLuaState();
            self.AddRef();

            _add = self.RawGetLuaFunction("Add");
            _remove = self.RawGetLuaFunction("Remove");
            //_call = self.RawGetLuaFunction("__call");            
        }
Esempio n. 26
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    static int GetTable(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        IntPtr arg0 = (IntPtr)LuaScriptMgr.GetNumber(L, 1);
        int    arg1 = (int)LuaScriptMgr.GetNumber(L, 2);

        LuaInterface.LuaTable o = LuaScriptMgr.GetTable(arg0, arg1);
        LuaScriptMgr.Push(L, o);
        return(1);
    }
    static int GetListByType(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        int    arg0 = (int)LuaScriptMgr.GetNumber(L, 1);
        object arg1 = LuaScriptMgr.GetVarObject(L, 2);

        LuaInterface.LuaTable o = CommonFunction.GetListByType(arg0, arg1);
        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 28
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        public static List <object> Table2List(LuaInterface.LuaTable table)
        {
            List <object> list = new List <object>();

            foreach (DictionaryEntry e in table)
            {
                list.Add(e.Value);
            }

            return(list);
        }
Esempio n. 29
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    public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self)
    {
        DelegateValue create = null;

        if (!dict.TryGetValue(t, out create))
        {
            throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t)));
        }

        return create(func, self, true);
    }
Esempio n. 30
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 public void UnLink(CScriptObject scriptObj)
 {
     transform = null;
     luaTable  = null;
     cacheObjs.Clear();
     cacheObjs = null;
     cacheTrans.Clear();
     cacheTrans = null;
     this.eventDispatcher.RemoveEvent(OnEvent);
     UnityEngine.Object.Destroy(this.eventDispatcher);
 }
    public void LuaTableTest(LuaInterface.LuaTable table)
    {
        Debug.Log("LuaTableTest values is: " + table.Length);
        IEnumerator <DictionaryEntry> tmp = table.ToDictTable().GetEnumerator();

        while (tmp.MoveNext())
        {
            DictionaryEntry curr = tmp.Current;
            Debug.Log("key " + curr.Key + " value: " + curr.Value);
        }
    }
Esempio n. 32
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 protected override void ValidateAndStore(LuaTable data)
 {
     try
     {
         gravity = (float) (double) data["gravity"];
     }
     catch
     {
         throw new ArgumentException("Invalid unit description.");
     }
 }
Esempio n. 33
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    static public int TableI(LuaInterface.LuaTable t, string k)
    {
        object ob = t[k];

        if (ob == null)
        {
            return(0);
        }
        double db = (double)ob;

        return((int)db);
    }
Esempio n. 34
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        // 根据表注册 UI 事件, LuaTable 的格式如下 luaTable {name="Panel_Name", BtnClickTable={"ui/click", "ui/tab"} ImageClickTable={"ui/click", "ui/tab"}}
        public void registerWidgetEventByTable(LuaTable luaTable)
        {
            m_form.formName = luaTable["name"] as string;
            LuaTable btnClickTable = luaTable["BtnClickTable"] as LuaTable;

            string[] btnArray = btnClickTable.ToArray<string>();
            m_form.registerBtnClickEventByList(btnArray);

            // LuaTable imageClickTable = luaTable["ImageClickTable"] as LuaTable;
            // string[] imageArary = imageClickTable.ToArray<string>();
            // m_form.registerImageClickEventByList(imageArary);
        }
Esempio n. 35
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 public void ShowSpecifiedUI(string strUIName, uint param)
 {
     if (UICallList.ContainsKey(strUIName))
     {
         UICallList[strUIName](param);
     }
     else
     {
         LuaInterface.LuaTable    topPanelMgr   = LuaScriptMgr.Instance.GetLuaTable("TopPanelManager");
         LuaInterface.LuaFunction funcShowPanel = topPanelMgr["ShowPanel"] as LuaInterface.LuaFunction;
         funcShowPanel.Call(new object[] { topPanelMgr, strUIName, param });
     }
 }
Esempio n. 36
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        //LuaFunction _call = null;

        public LuaEvent(LuaTable table)            
        {
            self = table;
            luaState = table.GetLuaState();
            self.AddRef();

            LuaTable meta = self.GetMetaTable();
            _add = meta.RawGetLuaFunction("Add");
            _remove = meta.RawGetLuaFunction("Remove");
            meta.Dispose();
            meta = null;
            //_call = self.RawGetLuaFunction("__call");            
        }
Esempio n. 37
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    public void Dispose()
    {
        transform = null;
        luaTable  = null;
        cacheObjs.Clear();
        cacheObjs = null;
        cacheTrans.Clear();
        cacheTrans = null;

        this.eventDispatcher.RemoveEvent(OnEvent);

        GameObject.Destroy(gameObject);
    }
Esempio n. 38
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    void OnDestroy()
    {
        if (info.funcOnDestroy != null)
        {
            info.funcOnDestroy.Call(table);
        }

        table.Release();
        table = null;

        LuaInterface.LuaTable    topPanelMgr  = LuaScriptMgr.Instance.GetLuaTable("TopPanelManager");
        LuaInterface.LuaFunction SetLuaComNil = topPanelMgr["SetLuaComNil"] as LuaInterface.LuaFunction;
        SetLuaComNil.Call(new object[] { topPanelMgr, info.scriptName });
    }
Esempio n. 39
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    public void Link(GameObject obj, LuaInterface.LuaTable table)
    {
        this.gameObject      = obj;
        this.eventDispatcher = this.gameObject.GetComponent <LuaGameObjectEventDispatcher>();
        if (this.eventDispatcher == null)
        {
            this.eventDispatcher = this.gameObject.AddComponent <LuaGameObjectEventDispatcher>();
        }
        this.transform = this.gameObject.transform;
        luaTable       = table;
        this.eventDispatcher.AddEvent(OnEvent);

        SetLuaValue("CSharpObject", this);        //lua可以通过CSharpObject直接访问到当前的对象
    }
 static int GetNewTable(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         LuaInterface.LuaTable o = LuaHelper.GetNewTable();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 41
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        public void Add(LuaFunction func, LuaTable obj)
        {
            if (func == null)
            {
                return;
            }

            _add.BeginPCall();
            _add.Push(self);
            _add.Push(func);
            _add.Push(obj);
            _add.PCall();
            _add.EndPCall();
        }
    static int QPYX_get_table_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UniWebViewMessage QPYX_obj_YXQP = (UniWebViewMessage)QPYX_o_YXQP;
            LuaInterface.LuaTable QPYX_ret_YXQP = QPYX_obj_YXQP.table;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index table on a nil value"));
        }
    }
Esempio n. 43
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 static int GetBagItemData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaTestMediator4      obj = (LuaTestMediator4)ToLua.CheckObject(L, 1, typeof(LuaTestMediator4));
         LuaInterface.LuaTable o   = obj.GetBagItemData();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 44
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 static int TestLuaCallByLuaArrayTable(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaTable arg0           = ToLua.CheckLuaTable(L, 1);
         LuaInterface.LuaTable o = GUtil.TestLuaCallByLuaArrayTable(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 45
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 static int GetLuaTable(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaComponent          obj = (LuaComponent)ToLua.CheckObject <LuaComponent>(L, 1);
         LuaInterface.LuaTable o   = obj.GetLuaTable();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 46
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	static int GetLuaTable(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			CLuaTableBehaviour obj = (CLuaTableBehaviour)ToLua.CheckObject<CLuaTableBehaviour>(L, 1);
			LuaInterface.LuaTable o = obj.GetLuaTable();
			ToLua.Push(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Esempio n. 47
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 static int RetrieveProxy(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         string arg0             = ToLua.CheckString(L, 1);
         LuaInterface.LuaTable o = LuaFacade.RetrieveProxy(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetInstance(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FXGame.LuaBehaviour   obj = (FXGame.LuaBehaviour)ToLua.CheckObject <FXGame.LuaBehaviour>(L, 1);
         LuaInterface.LuaTable o   = obj.GetInstance();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int getLuaScript(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaBehaviour));
         LuaInterface.LuaTable     o   = obj.getLuaScript();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 50
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 static int GetLuaComponent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         LuaInterface.LuaTable  o    = LuaComponent.GetLuaComponent(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        protected override void ValidateAndStore(LuaTable data)
        {
            base.ValidateAndStore(data);

            try
            {
                Speed = (float) (double) data["speed"];
                AttackRange = (float) (double) data["attack_range"];
                InitialHP = (int) (double) data["initial_hp"];
            }
            catch
            {
                throw new ArgumentException("Invalid unit description.");
            }
        }
Esempio n. 52
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    void RunLuaFile()
    {
        if (luaFile == null || string.IsNullOrEmpty(luaFile.text))
            return;

        object[] luaRet = GameManager.Instance.LuaMgr.DoString(luaFile.text);
        if (luaRet != null && luaRet.Length >= 1)
        {
            this.LuaModule = luaRet[0] as LuaTable;
            this.LuaModule["gameObject"] = this.gameObject;
            this.LuaModule["transform"] = this.transform;
        }
        else
        {
            Debug.LogError("Lua脚本没有返回Table对象:" + luaFile.name);
        }
    }
Esempio n. 53
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        protected override void ValidateAndStore(LuaTable data)
        {
            base.ValidateAndStore(data);
            try
            {
                var v = (LuaTable) data["velocity"];
                _velocity = new Vector3((float) (double) v[1], (float) (double) v[2], (float) (double) v[3]);

                var a = (LuaTable) data["acceleration"];
                _acc = new Vector3((float) (double) a[1], (float) (double) a[2], (float) (double) a[3]);

                _height = (float) (double) data["height"];
                _range = (float) (double) data["range"];
            }
            catch
            {
                throw new ArgumentException("Invalid unit description.");
            }
        }
        /// <summary>
        /// 创建面板
        /// </summary>
        IEnumerator StartCreatePanel(string name, AssetBundle bundle, LuaFunction func = null,LuaTable luaTable = null) {
            name += "Panel";
            GameObject prefab = Util.LoadAsset(bundle, name);
            yield return new WaitForEndOfFrame();
            if (Parent.FindChild(name) != null || prefab == null) {
                yield break;
            }
            GameObject go = Instantiate(prefab) as GameObject;
            go.name = name;
            go.layer = LayerMask.NameToLayer("Default");
            go.transform.parent = Parent;
            go.transform.localScale = Vector3.one;
            go.transform.localPosition = Vector3.zero;

            yield return new WaitForEndOfFrame();
            go.AddComponent<LuaBehaviour>().OnInit(bundle);

            if (func != null) func.Call(luaTable,go);
            Debug.Log("StartCreatePanel------>>>>" + name);
        }
Esempio n. 55
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    /// <summary>
    /// 调用Lua虚拟机,执行一个脚本文件
    /// </summary>
    void RunLuaFile(TextAsset luaFile)
    {
        if (luaFile == null || string.IsNullOrEmpty(luaFile.text))
            return;

        if (s_luaState == null) { 
            s_luaState = new LuaScriptMgr();
            s_luaState.Start();
        }
        object[] luaRet = s_luaState.DoString(luaFile.text);
        if (luaRet != null && luaRet.Length >= 1)
        {
            // 约定:第一个返回的Table对象作为Lua模块
            this.LuaModule = luaRet[0] as LuaTable;
        }
        else
        {
            Debug.LogError("Lua脚本没有返回Table对象:" + luaFile.name);
        }
    }
Esempio n. 56
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    public void Init(LuaTable tb)
    {
        mLuaState = SimpleLuaClient.GetMainState();
        if (mLuaState == null) return;

        if (tb == null)
        {
            mLuaTable = mLuaState.GetTable(name);
        }
        else
        {
            mLuaTable = tb;
        }
        if (mLuaTable == null)
        {
            Debug.LogWarning("mLuaTable is null:" + name);
            return;
        }
        mLuaTable["gameObject"] = gameObject;
        mLuaTable["transform"] = transform;
        mLuaTable["lua_behaviour"] = this;

        LuaFunction awakeFunc = mLuaTable.GetLuaFunction("Awake") as LuaFunction;
        if (awakeFunc != null)
        {
            awakeFunc.BeginPCall();
            awakeFunc.Push(mLuaTable);
            awakeFunc.PCall();
            awakeFunc.EndPCall();

            awakeFunc.Dispose();
            awakeFunc = null;
        }

        mUpdateFunc = mLuaTable.GetLuaFunction("Update") as LuaFunction;
        mFixedUpdateFunc = mLuaTable.GetLuaFunction("FixedUpdate") as LuaFunction;
        mLateUpdateFunc = mLuaTable.GetLuaFunction("LateUpdate") as LuaFunction;
    }
Esempio n. 57
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    public void SetLuaTable(LuaTable tb)
    {
        mLuaState = SimpleLuaClient.GetMainState();
        if (mLuaState == null) return;

        if (tb == null)
        {
            mLuaTable = mLuaState.GetTable("NetworkManager");
        }
        else
        {
            mLuaTable = tb;
        }

        if (mLuaTable == null)
        {
            Debug.LogWarning("NetworkManager is null:");
            return;
        }
        else
        {
            mLuaOnSocketDataFunc = mLuaTable.GetLuaFunction("on_socket_data") as LuaFunction;
        }
    }
Esempio n. 58
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        public void Remove(LuaFunction func, LuaTable obj)
        {
            if (func == null)
            {
                return;
            }

            _remove.BeginPCall();
            _remove.Push(self);
            _remove.Push(func);
            _remove.Push(obj);
            _remove.PCall();
            _remove.EndPCall();
        }
Esempio n. 59
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        public int Resume(object[] args, LuaTable env)
        {
            int result = 0;
			int oldTop = LuaDLL.lua_gettop(L);

            // If thread isn't started, it needs to be restarted
            if( start )
            {
				start = false;
                func.push( L );
				
				if (env != null)
	            {
	                env.push(L);
	                LuaDLL.lua_setfenv(L, -2);
	            }
				
                result = resume(args, oldTop);

            }
            // If thread is suspended, resume it
            else if( IsSuspended() )
            {
                result = resume(args, oldTop);
            }

            return result;
        }
Esempio n. 60
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        public ListDictionary GetTableDict(LuaTable table)
        {
            ListDictionary dict = new ListDictionary();

            int oldTop = LuaDLL.lua_gettop(L);
            translator.push(L, table);
            LuaDLL.lua_pushnil(L);
            while (LuaDLL.lua_next(L, -2) != 0)
            {
                dict[translator.getObject(L, -2)] = translator.getObject(L, -1);
                LuaDLL.lua_settop(L, -2);
            }
            LuaDLL.lua_settop(L, oldTop);

            return dict;
        }