Esempio n. 1
0
 private void Update()
 {
     if (this.CanPlaySoundEffect())
     {
         for (int i = 0; i < this.intervalAudioList.Count; i++)
         {
             SoundManager.IntervalAudio intervalAudio = this.intervalAudioList[i];
             if (this.IsTimeTo(intervalAudio))
             {
                 this.Play2DAduio(intervalAudio.audioPath, true);
             }
         }
     }
     if (this.CanPlayBackSound() && this.intervalBackgroundMusic != null && this.IsTimeTo(this.intervalBackgroundMusic))
     {
         if (this.bgAudio.isPlaying)
         {
             this.intervalBackgroundMusic.intervalTime = (float)this.intervalBackgroundMusic.intervalBackTime;
             this.bgAudio.Stop();
         }
         else
         {
             this.PlayBackgroundIntervalPlayAduio(this.intervalBackgroundMusic.audioPath, this.intervalBackgroundMusic.intervalBackTime);
         }
     }
 }
Esempio n. 2
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 private bool IsTimeTo(SoundManager.IntervalAudio intervalAudio)
 {
     intervalAudio.sumDeltaTime += Time.deltaTime;
     if (intervalAudio.sumDeltaTime > intervalAudio.intervalTime)
     {
         intervalAudio.sumDeltaTime = 0f;
         return(true);
     }
     return(false);
 }
Esempio n. 3
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 public void Play2DIntervalPlayAduio(string path, float min, float max)
 {
     SoundManager.IntervalAudio intervalAudio = new SoundManager.IntervalAudio();
     intervalAudio.audioPath = path;
     this.LoadAudioClip(path, delegate(AudioClip ac)
     {
         intervalAudio.intervalTime = ac.length + UnityEngine.Random.Range(min, max);
         intervalAudio.sumDeltaTime = intervalAudio.intervalTime;
         this.intervalAudioList.Add(intervalAudio);
     });
 }
Esempio n. 4
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 public void PlayBackgroundIntervalPlayAduio(string path, int intervalTime)
 {
     if (this.intervalBackgroundMusic == null)
     {
         this.intervalBackgroundMusic = new SoundManager.IntervalAudio();
     }
     this.intervalBackgroundMusic.audioPath        = path;
     this.intervalBackgroundMusic.sumDeltaTime     = 0f;
     this.intervalBackgroundMusic.intervalBackTime = intervalTime;
     this.playBackSound(path, true, this.intervalBackgroundMusic);
 }
Esempio n. 5
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 private void playBackSound(string path, bool isLoop, SoundManager.IntervalAudio _intervalBackgroundMusic)
 {
     this.LoadAudioClip(path, delegate(AudioClip ac)
     {
         if (ac != null)
         {
             this.bgAudio.Stop();
             if (!isLoop)
             {
                 this.bgAudio.clip = null;
                 if (!this.CanPlayBackSound())
                 {
                     return;
                 }
                 this.bgAudio.PlayOneShot(ac);
             }
             else
             {
                 this.intervalBackgroundMusic = _intervalBackgroundMusic;
                 if (this.intervalBackgroundMusic != null)
                 {
                     this.intervalBackgroundMusic.intervalTime = ac.length;
                 }
                 this.bgAudio.clip = ac;
                 this.bgAudio.loop = true;
                 if (!this.CanPlayBackSound())
                 {
                     this.bgAudio.Play();
                     this.bgAudio.Pause();
                     this.bgAudio.enabled = false;
                 }
                 else
                 {
                     this.bgAudio.enabled = true;
                     this.bgAudio.Play();
                 }
             }
         }
     });
 }
Esempio n. 6
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 public void CleanAudioClip()
 {
     if (this.sounds.Count > 0)
     {
         List <string> list = new List <string>();
         Dictionary <string, AudioClip> .Enumerator enumerator = this.sounds.GetEnumerator();
         while (enumerator.MoveNext())
         {
             KeyValuePair <string, AudioClip> current = enumerator.Current;
             string text = current.Key.Replace('/', '_');
             if (text.LastIndexOf('.') != -1)
             {
                 text = text.Substring(0, text.LastIndexOf('.'));
             }
             UnityEngine.Object arg_7B_0 = this.bgAudio.clip;
             KeyValuePair <string, AudioClip> current2 = enumerator.Current;
             if (arg_7B_0 != current2.Value)
             {
                 List <string> arg_96_0 = list;
                 KeyValuePair <string, AudioClip> current3 = enumerator.Current;
                 arg_96_0.Add(current3.Key);
                 base.ResManager.UnloadAssetBundle(text, true, true);
             }
         }
         for (int i = 0; i < list.Count; i++)
         {
             if (this.sounds.ContainsKey(list[i]) && this.sounds[list[i]] == null)
             {
                 this.sounds.Remove(list[i]);
             }
         }
         list.Clear();
     }
     this.onlyAudio.Stop();
     this.onlyAudio.clip          = null;
     this.intervalBackgroundMusic = null;
     this.ClearIntervalPlayAduio();
     this.Stop2DAduio();
     Util.ClearMemory();
 }
Esempio n. 7
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 public void StopBackSound()
 {
     this.bgAudio.Stop();
     this.intervalBackgroundMusic = null;
 }