static int AdjustFileStatus(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.GameManager obj = (LuaFramework.GameManager)ToLua.CheckObject <LuaFramework.GameManager>(L, 1); string[] arg0 = ToLua.CheckStringArray(L, 2); AL.ProgressBar arg1 = (AL.ProgressBar)ToLua.CheckObject <AL.ProgressBar>(L, 3); System.Collections.IEnumerator o = obj.AdjustFileStatus(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }