Esempio n. 1
0
        public static int socket_send(pSocket ps, Lua.CharPtr data, int count, out int sent, pTimeout tm)
        {
            int err = 0;

            sent = 0;
            /* avoid making system calls on closed sockets */
            if (ps == null)
            {
                return(pIO.IO_CLOSED);
            }
            /* loop until we send something or we give up on error */
            for (; ;)
            {
                /* try to send something */
                int put = ps.Send(data, (int)count, 0, out err);
                /* if we sent something, we are done */
                if (put > 0)
                {
                    sent = put;
                    return(pIO.IO_DONE);
                }
                if (err > 0)
                {
                    return(err);
                }
                else
                {
                    return(0);
                }

                //if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
            }
            /* can't reach here */
            //return pIO.IO_UNKNOWN;
        }
Esempio n. 2
0
        public static int socket_recv(pSocket ps, Lua.CharPtr data, int count, out int got, pTimeout tm)
        {
            //p_socket ps, char *data, size_t count, size_t *got, p_timeout tm
            int err;

            got = 0;
            if (ps == null)
            {
                return(pIO.IO_CLOSED);
            }
            for (; ;)
            {
                int taken = ps.Recv(data, (int)count, 0);
                if (taken > 0)
                {
                    got = taken;
                    return(pIO.IO_DONE);
                }
                if (taken == 0 || taken == -1)
                {
                    return(pIO.IO_CLOSED);
                }
                //if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
            }
        }
Esempio n. 3
0
 public int Accept(out pSocket sockP, Object object1, Object object2, pTimeout tm)
 {
     /*if(listener != null)
      * {
      *      try
      *      {
      *              sockP.SetTcpSocket(listener.accept());
      *      }
      *      catch(Exception e)
      *      {
      *              return pIO.IO_UNKNOWN;
      *      }
      * }
      * else
      *      return pIO.IO_UNKNOWN;*/
     sockP = new pSocket(0);
     return(pIO.IO_DONE);
 }
Esempio n. 4
0
 public static Lua.CharPtr socket_ioerror(pSocket ps, int val)
 {
     return("");
 }