private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var mapAgent = new MapAgent(); env.Add(mapAgent, "map"); var searchAgent = new SearchAgent(); env.Add(searchAgent, "agent1"); mapAgent.Start(); Thread.Sleep(100); searchAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(); var mapAgent = new MapAgent(); env.Add(mapAgent, "map"); var searchAgent = new SearchAgent(); env.Add(searchAgent, "agent1"); env.Memory.Add("MapName", "Pendulum"); //env.Memory.Add("MapName", "StrangeHeuristic"); env.Memory.Add("Delay", 100); env.Start(); }