static GSymbol() { Pool = new SymbolPool(0, false, 0); Empty = Pool.Get(""); Debug.Assert(Empty.Id == 0 && Empty.Name == ""); Debug.Assert(((Symbol)Empty).Pool == Pool); }
public void TestPrivatePools() { SymbolPool p1 = new SymbolPool(); SymbolPool p2 = new SymbolPool(3); SymbolPool p3 = new SymbolPool(0); Symbol a = GSymbol.Get("a"); Symbol b = GSymbol.Get("b"); Symbol c = GSymbol.Get("c"); Symbol s1a = p1.Get("a"); Symbol s1b = p1.Get("b"); Symbol s1c = p1.Get("c"); Symbol s2a = p2.Get("a"); Symbol s3a = p3.Get("a"); Symbol s3b = p3.Get("b"); Assert.That(s1a.Id == 1 && p1.GetById(1) == s1a); Assert.That(s1b.Id == 2 && p1.GetById(2) == s1b); Assert.That(s1c.Id == 3 && p1.GetById(3) == s1c); Assert.That(s2a.Id == 3 && p2.GetById(3) == s2a); Assert.That(s3b.Id == 1 && p3.GetById(1) == s3b); Assert.That(s3a.Id == 0 && p3.GetById(0) == s3a); Assert.AreEqual(GSymbol.Empty, p1.GetById(0)); Assert.AreEqual(s1c, p1.GetIfExists("c")); Assert.AreEqual(3, p1.TotalCount); Assert.AreEqual(null, p2.GetIfExists("c")); Assert.AreEqual(c, p2.GetGlobalOrCreateHere("c")); Assert.AreEqual(p2, p2.GetGlobalOrCreateHere("$!unique^&*").Pool); }
/// <summary>For use by a derived class to produce a statically-typed /// enumeration in a private pool. See the example under SymbolPool /// (of SymbolEnum)</summary> /// <param name="prototype">A strictly temporary Symbol that is used /// to initialize this object. The derived class should discard the /// prototype after calling this constructor.</param> protected Symbol(Symbol prototype) { _id = prototype._id; _name = prototype._name; _pool = prototype._pool; }
/// <summary>For internal use only. Call GSymbol.Get() instead!</summary> internal Symbol(int id, string name, SymbolPool pool) { _id = id; _name = name; _pool = pool; }