Esempio n. 1
0
        protected override void Update(GameTime gameTime)
        {
            KeyPress = KeyPressManager.HandleInput();
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();

            windowReturnInfo = StateUpdate(gameTime);

            base.Update(gameTime);
        }
Esempio n. 2
0
        public KeyPress HandleInput()
        {
            KeyPress keyPress = new KeyPress(StoreInput.is_GamePad, 0, 0, 0, 0, 0, 0, 0);
            GamePadState gamepadState = GamePad.GetState(PlayerIndex.One);

            // If keyboard
            if (Keyboard.GetState().IsKeyDown(Keys.P) ||
                Keyboard.GetState().IsKeyDown(Keys.X) ||
                Keyboard.GetState().IsKeyDown(Keys.Z) ||
                Keyboard.GetState().IsKeyDown(Keys.Up) ||
                Keyboard.GetState().IsKeyDown(Keys.Down) ||
                Keyboard.GetState().IsKeyDown(Keys.Left) ||
                Keyboard.GetState().IsKeyDown(Keys.Right))
            {
                keyPress.is_GamePad = false;
            }

            // If Controller
            if (gamepadState.Buttons.A == ButtonState.Pressed || gamepadState.Buttons.B == ButtonState.Pressed ||
                gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.Buttons.Start == ButtonState.Pressed ||
                gamepadState.ThumbSticks.Left.Y >= 0.5 || gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.5 ||
                gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.5 || gamepadState.DPad.Right == ButtonState.Pressed ||
                gamepadState.ThumbSticks.Left.X >= 0.5 || gamepadState.DPad.Up == ButtonState.Pressed)
            {
                keyPress.is_GamePad = true;
            }

            // Key X
            if (Keyboard.GetState().IsKeyDown(Keys.X) || gamepadState.Buttons.X == ButtonState.Pressed)
            {
                if (StoreInput.key_X > 0)
                {
                    keyPress.key_X = 2;
                }

                else
                {
                    keyPress.key_X = 1;
                }
            }

            // Key Z
            if (Keyboard.GetState().IsKeyDown(Keys.Z))
            {
                if (StoreInput.key_Z > 0)
                {
                    keyPress.key_Z = 2;
                }
                else
                {
                    keyPress.key_Z = 1;
                }
            }

            // Key Up
            if (Keyboard.GetState().IsKeyDown(Keys.Up) || gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.5)
            {
                if (StoreInput.key_Up > 0)
                {
                    keyPress.key_Up = 2;
                }
                else
                {
                    keyPress.key_Up = 1;
                }
            }

            // Key Down
            if (Keyboard.GetState().IsKeyDown(Keys.Down) || gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.5)
            {
                if (StoreInput.key_Down > 0)
                {
                    keyPress.key_Down = 2;
                }
                else
                {
                    keyPress.key_Down = 1;
                }
            }

            // Key Left
            if (Keyboard.GetState().IsKeyDown(Keys.Left) || gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.5)
            {
                if (StoreInput.key_Left > 0)
                {
                    keyPress.key_Left = 2;
                }
                else
                {
                    keyPress.key_Left = 1;
                }
            }

            // Key Right
            if (Keyboard.GetState().IsKeyDown(Keys.Right) || gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.5)
            {
                if (StoreInput.key_Right > 0)
                {
                    keyPress.key_Right = 2;
                }
                else
                {
                    keyPress.key_Right = 1;
                }
            }

            // Key P, Start
            if (Keyboard.GetState().IsKeyDown(Keys.P) || gamepadState.Buttons.Start == ButtonState.Pressed)
            {
                if (StoreInput.key_P > 0)
                {
                    keyPress.key_P = 2;
                }
                else
                {
                    keyPress.key_P = 1;
                }
            }

            StoreInput = keyPress;

            return keyPress;
        }
Esempio n. 3
0
        protected override void Initialize()
        {
            KeyPressManager = new Tools.KeyPress_Manager();
            KeyPress = new Tools.KeyPress();
            launchManager = new LaunchManager(this, graphics);
            gameManager = new GameManager(this, graphics);

            base.Initialize();
        }