Esempio n. 1
0
        public void onGameEvent(GameEvent.GameEvent ge)
        {
            Board board = Board.get();
            switch (ge.type)
            {
                case GameEvent.GameEventType.ChatMessage:
                    GameEvent.ChatMessage cm = (GameEvent.ChatMessage)ge;

                    if (!cm.bounced)
                    {
                        if (LotusGame.get().net != null)
                            LotusGame.get().net.Send(ge);
                    }
                    else
                        LotusGame.get().Chat(cm.message);
                    break;

                case GameEvent.GameEventType.UpdateLobby:
                    GameEvent.UpdateLobby ul = (GameEvent.UpdateLobby)ge;

                    LotusGame.get().SetLobby(ul.lobby);
                    break;
                case GameEvent.GameEventType.SetName:
                    GameEvent.SetName sn = (GameEvent.SetName)ge;

                    if (LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);
                    break;

                case GameEvent.GameEventType.GameStart:
                    GameEvent.GameStart gs = (GameEvent.GameStart)ge;

                    Player[] players = gs.players;
                    new Board(players);

                    LotusGame.get().LaunchGame(players);
                    break;
                case GameEvent.GameEventType.RegionClick:
                    GameEvent.RegionClick rc = (GameEvent.RegionClick)ge;

                    if (LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);
                    break;

                case GameEvent.GameEventType.MovePiece:
                    GameEvent.Move move = (GameEvent.Move)ge;
                    board.movePiece(move.frompos, move.topos);
                    board.selectedId = int.MinValue;
                    break;

                case GameEvent.GameEventType.SelectPiece:
                    GameEvent.Select select = (GameEvent.Select)ge;

                    board.selectedId = select.pos;
                    break;

                case GameEvent.GameEventType.GameOver:
                    GameEvent.GameOver gameover = (GameEvent.GameOver)ge;

                    break;
                case GameEvent.GameEventType.AITurn:
                    break;
                case GameEvent.GameEventType.SetPlayer:
                    GameEvent.ChangePlayer playerchange = (GameEvent.ChangePlayer)ge;
                    LotusGame.get().setCurrentPlayer(playerchange.player);
                    break;
            }
        }
Esempio n. 2
0
        public void onGameEvent(GameEvent.GameEvent ge)
        {
            Board board = Board.get();
            switch (ge.type)
            {
                case GameEvent.GameEventType.ChatMessage:
                    GameEvent.ChatMessage cm = (GameEvent.ChatMessage)ge;

                    LotusGame.get().Chat(cm.message);

                    if (LotusGame.get().net != null)
                    {
                        cm.bounced = true;
                        LotusGame.get().net.Send(ge);
                    }
                    break;
                case GameEvent.GameEventType.UpdateLobby:
                    GameEvent.UpdateLobby ul = (GameEvent.UpdateLobby)ge;

                    if (LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);
                    break;

                case GameEvent.GameEventType.SetName:
                    GameEvent.SetName sn = (GameEvent.SetName)ge;
                    LotusGame.get().AddName(sn.name);
                    break;
                case GameEvent.GameEventType.GameStart:
                    GameEvent.GameStart gs = (GameEvent.GameStart)ge;

                    new Board(gs.players);

                    if (LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);

                    LotusGame.get().LaunchGame(gs.players);
                    currentPlayer = -1;
                    cyclePlayer();
                    break;
                case GameEvent.GameEventType.RegionClick:
                    GameEvent.RegionClick rc = (GameEvent.RegionClick)ge;
                    if (rc.name == LotusGame.get().players[currentPlayer].name || LotusGame.get().players[currentPlayer].getAI() != null)
                    {
                        if (board.selectedId == int.MinValue) // Select Piece
                        {
                            if (rc.pos == -100)
                            {
                                if (!canMove(LotusGame.get().players[currentPlayer]))
                                {
                                    LotusGame.get().FireEvent(new GameEvent.ChatMessage(LotusGame.get().players[currentPlayer].name + " skipped his turn."));
                                    cyclePlayer();
                                }
                            }
                            else if (isSelectValid(rc.pos, LotusGame.get().players[currentPlayer]))
                            {
                                LotusGame.get().FireEvent(new GameEvent.Select(rc.pos));
                            }
                            else//Deselect
                            {
                                LotusGame.get().FireEvent(new GameEvent.Select(int.MinValue));
                            }
                        }
                        else if (isMoveValid(board.selectedId, rc.pos, LotusGame.get().players[currentPlayer])) // Move Piece
                        {
                            LotusGame.get().FireEvent(new GameEvent.Move(board.selectedId, rc.pos));
                        }
                        else //Deselect
                        {
                            LotusGame.get().FireEvent(new GameEvent.Select(int.MinValue));
                        }
                    }
                    break;

                case GameEvent.GameEventType.MovePiece:
                    GameEvent.Move move = (GameEvent.Move)ge;

                    board.selectedId = int.MinValue;
                    if (move.frompos != move.topos)
                    {
                        board.movePiece(move.frompos, move.topos);
                        if (LotusGame.get().net != null)
                            LotusGame.get().net.Send(ge);
                        cyclePlayer();
                    }
                    break;

                case GameEvent.GameEventType.SelectPiece:
                    GameEvent.Select select = (GameEvent.Select)ge;

                    board.selectedId = select.pos;
                    if(LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);
                    break;

                case GameEvent.GameEventType.GameOver:
                    GameEvent.GameOver gameover = (GameEvent.GameOver)ge;

                    if (LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);
                    break;

                case GameEvent.GameEventType.AITurn:
                    GameEvent.AITurn aiturn = (GameEvent.AITurn) ge;
                    LotusGame.get().players[aiturn.ai].getAI().doMove(LotusGame.get().players[aiturn.ai], board);
                    break;

                case GameEvent.GameEventType.SetPlayer:
                    GameEvent.ChangePlayer playerchange = (GameEvent.ChangePlayer)ge;
                    LotusGame.get().setCurrentPlayer(playerchange.player);

                    if(LotusGame.get().net != null)
                        LotusGame.get().net.Send(ge);
                    break;
            }
        }