Esempio n. 1
0
        private static Dictionary <string, List <int> > RegisterPlayers(int totalPlayers)
        {
            var players = new Dictionary <string, List <int> >();
            int counter = 0;

            do
            {
                Console.Write($"Enter player {counter + 1} name (Max 15 letters): ");

                string playerName = Console.ReadLine();

                bool isNameWrong = players.ContainsKey(playerName) || String.IsNullOrWhiteSpace(playerName) || playerName.Length > 15;

                if (!isNameWrong)
                {
                    players.Add(playerName, NumbersGenerator.GenerateListWithUniqueNumbers(3, 1, 50));
                    counter++;
                    Console.Clear();
                }
                else
                {
                    Console.Clear();
                    string errorMessage = players.ContainsKey(playerName) ? "Name exists please type another name"
                                                                          : "Wrong input try again";
                    ConsoleHelper.WriteLineColerful(errorMessage, ConsoleColor.Red);
                }
            } while (counter != totalPlayers);

            return(players);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            byte totalPlayers;
            bool isNumber;

            do
            {
                Console.WriteLine("How many players gona play this game ? (Limit 10 players)");
                Console.Write("Type number and press enter: ");

                isNumber = byte.TryParse(Console.ReadLine(), out totalPlayers);

                Console.Clear();

                if (totalPlayers > 0 && totalPlayers <= 10)
                {
                    break;
                }
                ConsoleHelper.WriteLineColerful("Wrong input try again", ConsoleColor.Red);
            } while (true);

            Dictionary <string, List <int> > players = RegisterPlayers(totalPlayers);

            WritePlayersNumbers(players);
            ConsoleHelper.WriteLineInTypingStyle("Generating lucky numbers until the winner(s) appears :\n ", 50, ConsoleColor.Blue);

            var points       = new Dictionary <string, int>();
            var playersNames = players.Keys.ToList();

            points = playersNames.ToDictionary(x => x, x => 0);

            Queue <int> luckyNumbersSpot = NumbersGenerator.GenerateQueueWithUniqueNumbers(50, 1, 50);

            bool loopCondition = true;

            while (loopCondition)
            {
                int luckyNumber = luckyNumbersSpot.Dequeue();

                ConsoleHelper.WriteInTypingStyle(luckyNumber + " ", 400, ConsoleColor.Green);

                foreach (KeyValuePair <string, List <int> > pair in players)
                {
                    foreach (int number in pair.Value) // Adding points
                    {
                        if (luckyNumber == number)
                        {
                            points[pair.Key] += 1;
                        }
                    }
                }
                foreach (KeyValuePair <string, int> item in points) // Identifying winner
                {
                    if (item.Value == PointsToWin)
                    {
                        ConsoleHelper.WriteLineColerful($"\n\nWinner - {item.Key}", ConsoleColor.Blue);
                        loopCondition = false;
                    }
                }
            }
            Console.ReadLine();
        }