public bool MakeMove(bool MadeMove, Chessboard chessboard, int AIColor) { List <int> IDsThatCanMove = new List <int>(); List <BasePiece> AIpiecesThatCanMove = new List <BasePiece>(); //Take out captured pieces List <BasePiece> AIpieces = chessboard.ListOfPieces.Where(x => x.HasBeenCaptured == false).ToList(); //Take out all but AI controlled pieces AIpieces = chessboard.ListOfPieces.Where(x => x.Color == AIColor).ToList(); foreach (BasePiece bp in AIpieces) { var castPiece = ExplicitCast.castAsCorrectPiece(bp); if (castPiece.CanMove(chessboard)) { AIpiecesThatCanMove.Add(bp); } } if (AIpiecesThatCanMove.Count() == 0) { return(false); } AIpiecesThatCanMove.OrderBy(x => x.Value); Position pos = AIpiecesThatCanMove[0].Position; Position newpos = AIpiecesThatCanMove[0].LongestPositionToMoveTo(chessboard); int id = AIpiecesThatCanMove[0].ID; chessboard.movePiece(pos, newpos); return(true); }
public static List <Choice> EnforcedMove(Chessboard chessboard, int AIColor) { List <Choice> Decisions = new List <Choice>(); //Take out captured pieces List <BasePiece> PlayerPieces = chessboard.ListOfPieces.Where(x => x.Color != AIColor && x.HasBeenCaptured == false).ToList(); //Take out all but Player controlled pieces List <BasePiece> AIpieces = chessboard.ListOfPieces.Where(x => x.Color == AIColor && x.HasBeenCaptured == false).ToList(); //Check if piece can capture foreach (BasePiece bp in PlayerPieces) { var castPiece = ExplicitCast.castAsCorrectPiece(bp); foreach (BasePiece pp in AIpieces) { Position InjectPosition = pp.Position; if (castPiece.ValidCaptureInjection(InjectPosition, chessboard.ListOfPieces)) { //New Choice Choice ch = new Choice(); ch.Weight = pp.Value; ch.Original = bp.Position; ch.New = pp.Position; Decisions.Add(ch); } } } return(Decisions); }
public bool EnforcedMove(bool MadeMove, Chessboard chessboard, int AIColor) { List <Choice> Decisions = new List <Choice>(); //Take out captured pieces List <BasePiece> AIpieces = chessboard.ListOfPieces.Where(x => x.HasBeenCaptured == false).ToList(); //Take out all but AI controlled pieces AIpieces = chessboard.ListOfPieces.Where(x => x.Color == AIColor).ToList(); //Take out all but Player controlled pieces List <BasePiece> Playerpieces = chessboard.ListOfPieces.Where(x => x.Color != AIColor).ToList(); //Check if piece can capture foreach (BasePiece bp in AIpieces) { var castPiece = ExplicitCast.castAsCorrectPiece(bp); foreach (BasePiece pp in Playerpieces) { Position InjectPosition = pp.Position; if (castPiece.ValidCaptureInjection(InjectPosition, chessboard.ListOfPieces)) { //New Choice Choice ch = new Choice(); ch.Weight = pp.Value; ch.Original = bp.Position; ch.New = pp.Position; Decisions.Add(ch); } } } if (Decisions.Count() > 0) { //Take most valuable piece //todo: better determination Choice Decision = Decisions.OrderByDescending(item => item.Weight).First(); MakeCaptureMove(Decision, chessboard); MadeMove = true; } return(MadeMove); }
public bool InputLoop(Chessboard chessboard) { //Check if won if (chessboard.ListOfPieces.Where(x => x.Color == _AIcolor && x.HasBeenCaptured == false).Count() == 0) { Console.WriteLine("You have achieved a great victory over the odds to become a true chess god of absolute greatness"); } //Check if lost if (chessboard.ListOfPieces.Where(x => x.Color != _AIcolor && x.HasBeenCaptured == false).Count() == 0) { Console.WriteLine("You have lost sorry"); } //AI responds to move bool AImoved = false; AI aI = new AI(); if (_moveMade) { AImoved = aI.MakeDecision(chessboard, _AIcolor); } //Check if stalemate if (_moveMade && !AImoved) { Console.WriteLine("Unfortunately your hopes have been dashed via a stalemate"); } //Show board after player and AI move if (_moveMade) { Console.WriteLine(PresentationManager.PresentBoard(chessboard)); } //Reset variables _moveMade = false; bool breakLoop = false; //Check if player must move to capture a piece List <Choice> Decisions = Player.EnforcedMove(chessboard, _AIcolor); if (Decisions.Count > 0) { Console.WriteLine("Player must move to capture:"); foreach (Choice c in Decisions) { Console.WriteLine("MOVE " + getInputCodeFromPosition(c.Original) + " " + getInputCodeFromPosition(c.New)); } } string input = cReadLine().ToUpper(); if (input == "MOVE") { Console.WriteLine("Location of Piece to be moved:"); string LocationOfPiece = cReadLine(); //todo: check string length if (LocationOfPiece.Length != 2) { Console.WriteLine("No!"); return(breakLoop); } else { Position fromPosition = getPositionFromInputCode(LocationOfPiece); Console.WriteLine("Location to move to:"); string LocationToMoveTo = cReadLine(); if (LocationOfPiece.Length != 2) { Console.WriteLine("No!"); return(breakLoop); } else { Position toPosition = getPositionFromInputCode(LocationToMoveTo); var bp = ExplicitCast.castAsCorrectPiece(chessboard.getPiece(fromPosition)); //todo better checking if (bp.Position == new Position(0, 0)) { Console.WriteLine("No!"); return(breakLoop); } else { bp.NewPosition = toPosition; //todo check if piece exists in space and can be captured then run capture code instead of move code //ie getpiece from toPosition then check color then validCapture instead bool validMove = bp.ValidMove(); if (validMove) { if (chessboard.movePiece(fromPosition, toPosition)) { _moveMade = !_moveMade; } } else if (bp.ValidCapture() && chessboard.SquareOccupied(toPosition)) { if (chessboard.movePiece(fromPosition, toPosition)) { _moveMade = !_moveMade; } } } } } if (!_moveMade) { Console.WriteLine("Illegal Move"); } InputLoop(chessboard); } // MOVE A2 A3 else if (input.Contains("MOVE") && input.Length == 10) { string LocationOfPiece = input.Substring(5, 2); string LocationToMoveTo = input.Substring(8, 2); Position fromPosition = getPositionFromInputCode(LocationOfPiece); Position toPosition = getPositionFromInputCode(LocationToMoveTo); var bp = ExplicitCast.castAsCorrectPiece(chessboard.getPiece(fromPosition)); if (bp.Position == new Position(0, 0)) { Console.WriteLine("No!"); return(breakLoop); } else { bp.NewPosition = toPosition; //todo check if piece exists in space and can be captured then run capture code instead of move code //ie getpiece from toPosition then check color then validCapture instead bool validMove = bp.ValidMove(); if (validMove) { if (chessboard.movePiece(fromPosition, toPosition)) { _moveMade = !_moveMade; } } else if (bp.ValidCapture() && chessboard.SquareOccupied(toPosition)) { if (chessboard.movePiece(fromPosition, toPosition)) { _moveMade = !_moveMade; } } } if (!_moveMade) { Console.WriteLine("Illegal Move"); } InputLoop(chessboard); } else if (input == "LIST") { List <BasePiece> ListOfBasePieces = chessboard.ListOfPieces; ListOfBasePieces.OrderBy(x => x.Position.Y).OrderBy(x => x.Position.Y); foreach (BasePiece bp in ListOfBasePieces) { Console.WriteLine("Name: " + bp.ColorIs() + " " + ((BasePiece.PieceName)bp.Type).ToString() + " Position: " + ((ColumnEnum.Letter)bp.Position.X).ToString() + " " + (9 - bp.Position.Y)); } InputLoop(chessboard); } else if (input == "PRESENT" || input == "P") { Console.WriteLine(PresentationManager.PresentBoard(chessboard)); InputLoop(chessboard); } else if (input == "RESET") { chessboard = new Chessboard(); InputLoop(chessboard); } else if (input == "EXIT") { return(breakLoop); } else if (input == "HELP" || input == "?") { PresentationManager.HelpMessage(); InputLoop(chessboard); } else { Console.WriteLine("ILLEGAL COMMAND"); InputLoop(chessboard); } return(breakLoop); }