Esempio n. 1
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 public void UpdateScreen(LootLockerSessionResponse sessionResponse)
 {
     if (sessionResponse == null)
     {
         return;
     }
     username.text  = LootLockerConfig.current.playerName;
     playerId.text  = sessionResponse.player_id.ToString();
     className.text = LootLockerConfig.current.playerClass;
     credits.text   = sessionResponse.account_balance.ToString();
     level.text     = sessionResponse.level.ToString();
     if (message != null)
     {
         message.text = "";
     }
     LootLockerSDKManager.GetMessages((response) =>
     {
         LoadingManager.HideLoadingScreen();
         if (response.success)
         {
             if (message != null)
             {
                 message.text = response.messages.Length > 0 ? response.messages.First().title : "";
             }
         }
         else
         {
             Debug.LogError("failed to get all messages: " + response.Error);
         }
     });
 }
Esempio n. 2
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        public void Save()
        {
            if (string.IsNullOrEmpty(key.text) || string.IsNullOrEmpty(key.text))
            {
                PopupSystem.ShowPopup("Please enter valid text for key and value", null, "Close", () =>
                {
                }, url: keySucces, isError: true);

                return;
            }
            LoadingManager.ShowLoadingScreen();
            LootLockerSDKManager.UpdateOrCreateKeyValue(key.text, value.text, (response) =>
            {
                LoadingManager.HideLoadingScreen();
                if (response.success)
                {
                    Dictionary <string, string> data = new Dictionary <string, string>();
                    data.Add("Key", key.text);
                    data.Add("Value", value.text);
                    DemoAppGetPersistentStoragResponse mainResponse = JsonConvert.DeserializeObject <DemoAppGetPersistentStoragResponse>(response.text);
                    PopupSystem.ShowPopup("Save Successful", data, "Close", () =>
                    {
                        StagesManager.instance.GoToStage(StagesManager.StageID.Storage, mainResponse);
                        GetComponent <ScreenCloser>()?.Close();
                        PopupSystem.CloseNow();
                    }, url: keySucces);
                }
            });
        }
Esempio n. 3
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        public void ViewCollectables()
        {
            objects.Clear();
            LootLockerSDKManager.GettingCollectables((response) =>
            {
                LoadingManager.HideLoadingScreen();
                AppDemoLootLockerRequests.GettingCollectablesResponse mainResponse = JsonConvert.DeserializeObject <AppDemoLootLockerRequests.GettingCollectablesResponse>(response.text);

                if (mainResponse.success)
                {
                    Debug.Log("Successfuly got collectables: " + mainResponse.text);

                    for (int i = scrollViewContent.childCount - 1; i >= 0; i--)
                    {
                        Destroy(scrollViewContent.GetChild(i).gameObject);
                    }

                    LootLockerCollectable[] collectables = response.collectables;

                    for (int i = 0; i < collectables.Length; i++)
                    {
                        GameObject newCollectableObject = Instantiate(collectableRecordPrefab);
                        objects.Add(newCollectableObject);
                        newCollectableObject.GetComponent <ContextControllerCollectables>()?.Init(mainResponse.collectables[i].groups, mainResponse.collectables[i].name, imagesForCollectables);
                    }
                    StartCoroutine(DelayShowing());
                }
                else
                {
                    Debug.Log(response.Error);
                }
            });
        }
Esempio n. 4
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        public void StartSession()
        {
            Guid guid = Guid.NewGuid();

            LoadingManager.ShowLoadingScreen();
            //Starting a new session using the new id that has been created
            LootLockerSDKManager.StartSession(guid.ToString(), (response) =>
            {
                if (response.success)
                {
                    Debug.Log("Created Session for new player with id: " + guid.ToString());
                    LocalPlayer localPlayer = new LocalPlayer {
                        playerName = newPlayerName.text, uniqueID = guid.ToString(), characterClass = null
                    };
                    List <LocalPlayer> localPlayers = JsonConvert.DeserializeObject <List <LocalPlayer> >(PlayerPrefs.GetString(playerStorageKeyNameToUse));
                    localPlayers.Add(localPlayer);
                    PlayerPrefs.SetString(playerStorageKeyNameToUse, JsonConvert.SerializeObject(localPlayers));
                    ListPlayers();
                    LoadingManager.HideLoadingScreen();
                }
                else
                {
                    Debug.LogError("Session failure: " + response.text);
                }
            });
        }
Esempio n. 5
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        public void SelectPlayer(LocalPlayer selectedPlayer)
        {
            if (isEasyPrefab)
            {
                Debug.LogError("You clicked on player " + selectedPlayer.playerName + " thats all we know :) ");
                return;
            }
            playersScreen.SetActive(false);

            createPlayerScreen.SetActive(false);

            LoadingManager.ShowLoadingScreen();

            LootLockerConfig.current.deviceID = selectedPlayer.uniqueID;

            LootLockerSDKManager.StartSession(selectedPlayer.uniqueID, (response) =>
            {
                if (response.success)
                {
                    playersScreen.SetActive(true);
                    Debug.Log("Logged in successfully.");
                    LoadingManager.HideLoadingScreen();
                    LootLockerConfig.current.playerName  = selectedPlayer.playerName;
                    LootLockerConfig.current.playerClass = selectedPlayer.characterClass.type.ToString();
                    StagesManager.instance.GoToStage(StagesManager.StageID.Home, response);
                }
                else
                {
                    playersScreen.SetActive(true);
                    Debug.LogError("Log in failure.");
                    LoadingManager.HideLoadingScreen();
                }
            });
        }
Esempio n. 6
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        public void Delete()
        {
            if (string.IsNullOrEmpty(key.text) || string.IsNullOrEmpty(key.text))
            {
                PopupSystem.ShowPopup("Please enter valid text for key and value", null, "Close", () =>
                {
                }, url: keySucces, isError: true);

                return;
            }
            LoadingManager.ShowLoadingScreen();
            LootLockerSDKManager.DeleteKeyValue(key.text, (response) =>
            {
                LoadingManager.HideLoadingScreen();
                if (response.success)
                {
                    Dictionary <string, string> data = new Dictionary <string, string>();
                    data.Add("Key", key.text);

                    PopupSystem.ShowPopup("Deletion Successful", data, "Close", () =>
                    {
                        StagesManager.instance.GoToStage(StagesManager.StageID.Storage, null);
                        GetComponent <ScreenCloser>()?.Close();
                        PopupSystem.CloseNow();
                    }, url: keySucces);
                }
            });
        }
Esempio n. 7
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 void ListMessages()
 {
     LoadingManager.ShowLoadingScreen();
     LootLockerSDKManager.GetMessages((response) =>
     {
         LoadingManager.HideLoadingScreen();
         if (response.success)
         {
             Debug.Log("Successful got all messages: " + response.text);
             for (int i = 0; i < messagesParent.childCount; i++)
             {
                 Destroy(messagesParent.GetChild(i).gameObject);
             }
             foreach (LootLockerGMMessage message in response.messages)
             {
                 GameObject messageObject = Instantiate(messagePrefab, messagesParent);
                 messageObject.GetComponent <MessageElement>().InitMessage(message);
                 messageObject.GetComponent <Button>().onClick.AddListener(() => SelectMessage(message));
             }
         }
         else
         {
             Debug.LogError("failed to get all messages: " + response.Error);
         }
     });
 }
Esempio n. 8
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        public void ViewStore()
        {
            for (int i = 0; i < parent.childCount; i++)
            {
                Destroy(parent.GetChild(i).gameObject);
            }
            this.normalText.text  = "";
            this.normalText.text += "Price" + " : " + "" + "\n";
            this.normalText.text += "Asset Name" + " : " + "" + "\n";
            this.normalText.text += "Asset Context" + " : " + "" + "\n";
            LootLockerSDKManager.GetEquipableContextToDefaultCharacter((contextResponse) =>
            {
                LoadingManager.HideLoadingScreen();
                if (contextResponse.success)
                {
                    Debug.Log("Successful got context: " + contextResponse.text);

                    UpdateBalanceDisplay();

                    LootLockerSDKManager.GetAssetListWithCount(50, (response) =>
                    {
                        Debug.Log("Successful got Assets: " + response.text);
                        LoadingManager.HideLoadingScreen();

                        InventoryAssetResponse.AssetResponse mainResponse = JsonConvert.DeserializeObject <InventoryAssetResponse.AssetResponse>(response.text);

                        if (mainResponse.success)
                        {
                            string[] contexts = contextResponse.contexts.Select(x => x.name).ToArray();
                            InventoryAssetResponse.DemoAppAsset[] assets = mainResponse.assets?.Where(x => x.purchasable && x.price > 0)?.ToArray();
                            for (int i = 0; i < contexts.Length; i++)
                            {
                                GameObject contextObject            = Instantiate(contextPrefab, parent);
                                ContextController contextController = contextObject.GetComponent <ContextController>();
                                contextController.Init(contexts[i], assets.FirstOrDefault(x => x.context == contexts[i])?.id.ToString());

                                InventoryAssetResponse.DemoAppAsset[] assetsForContextController = assets.Where(x => x.context == contextController.context)?.ToArray();
                                contextController.Populate(assetsForContextController);
                            }

                            this.headerText.text  = "Store";
                            selectText.text       = "Buy";
                            this.normalText.text  = "";
                            this.normalText.text += "Price" + " : " + "" + "\n";
                            this.normalText.text += "Asset Name" + " : " + "" + "\n";
                            this.normalText.text += "Asset Context" + " : " + "" + "\n";
                        }
                        else
                        {
                            Debug.LogError("failed to get all inventory items: " + response.Error);
                        }
                    });
                }
                else
                {
                    Debug.LogError("Failed to get context: " + contextResponse.Error);
                }
            });
        }
Esempio n. 9
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        public void OnElementClicked()
        {
            string[] names = itemToCollect.Split('.');
            Dictionary <string, string> data = new Dictionary <string, string>();

            data.Add("Collectable", names[0]);
            data.Add("Group Name", names[1]);
            data.Add("Item Name", names[2]);
            string header = "";

            item.url = groupName + "_Active";

            PopupSystem.ShowPopup("Collectable", data, "Collect", () =>
            {
                LoadingManager.ShowLoadingScreen();
                LootLockerSDKManager.CollectingAnItem(itemToCollect, (response) =>
                {
                    LoadingManager.HideLoadingScreen();
                    if (response.success)
                    {
                        Debug.Log("Success\n" + response.text);
                        header = "Success";
                        data.Clear();
                        AppDemoLootLockerRequests.CollectingAnItemResponse mainResponse = JsonConvert.DeserializeObject <AppDemoLootLockerRequests.CollectingAnItemResponse>(response.text);

                        string[] collectableStrings = itemToCollect.Split('.');

                        string collectable = collectableStrings[0];
                        string group       = collectableStrings[1];
                        string tempItem    = collectableStrings[2];

                        mainResponse.mainCollectable = mainResponse.collectables?.FirstOrDefault(x => x.name == collectable);

                        mainResponse.mainGroup = mainResponse.mainCollectable?.groups?.FirstOrDefault(x => x.name == group);

                        mainResponse.mainItem = mainResponse.mainGroup?.items?.FirstOrDefault(x => x.name == tempItem);
                        //Preparing data to display or error messages we have
                        data.Add("1", "You successfully collected: " + itemToCollect);
                        PopupSystem.ShowApprovalFailPopUp(header, data, item.url, false, onComplete: () =>
                        {
                            ShowRewards(mainResponse.mainItem, mainResponse.mainGroup, mainResponse.mainCollectable);
                        });
                        UpdateButtonAppearance(mainResponse.mainItem);
                    }
                    else
                    {
                        header = "Collection Failed";
                        data.Clear();
                        //Preparing data to display or error messages we have
                        data.Add("1", "Collection of item failed");
                        PopupSystem.ShowApprovalFailPopUp(header, data, item.url, true);
                        Debug.Log("Failed\n" + response.text);
                    }
                });
            }, groupName + "_Active");
        }
Esempio n. 10
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        IEnumerator DelayShowing()
        {
            LoadingManager.ShowLoadingScreen();
            yield return(new WaitForSeconds(1f));

            for (int i = 0; i < objects.Count; i++)
            {
                objects[i].transform.SetParent(scrollViewContent);
                objects[i].transform.localScale = new Vector3(1, 1, 1);
            }
            LoadingManager.HideLoadingScreen();
        }
Esempio n. 11
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 public void DownloadFile(TypeOfFile typeOfFile)
 {
     switch (typeOfFile)
     {
     case TypeOfFile.Image:
         TempImageClass tempImageClass = new TempImageClass();
         tempImageClass.url                 = url;
         tempImageClass.preview             = image;
         tempImageClass.OnDownloadCompleted = () => { LoadingManager.HideLoadingScreen(); };
         TexturesSaver.QueueForDownload(tempImageClass);
         break;
     }
 }
Esempio n. 12
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 public void Refresh()
 {
     LoadingManager.ShowLoadingScreen();
     foreach (Transform tr in content.transform)
     {
         Destroy(tr.gameObject);
     }
     LootLockerSDKManager.GetEntirePersistentStorage((response) =>
     {
         LoadingManager.HideLoadingScreen();
         UpdateScreen(response.payload);
     });
 }
Esempio n. 13
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        public void ButtonClicked()
        {
            if (currentAsset.asset != null)
            {
                if (currentAsset.asset.files != null && currentAsset.asset.files.Length > 0)
                {
                    StagesManager.instance.GoToStage(StagesManager.StageID.Files, currentAsset.asset);
                    return;
                }
            }

            string header  = "Equip";
            string btnText = "Equip";
            Dictionary <string, string> data = new Dictionary <string, string>();

            data.Add("Asset Name", currentAsset.asset.name);
            data.Add("Asset Context", currentAsset.asset.context);

            PopupSystem.ShowPopup(header, data, btnText, () =>
            {
                LoadingManager.ShowLoadingScreen();
                LootLockerSDKManager.EquipIdAssetToDefaultCharacter(currentAsset.inventory.instance_id.ToString(), (response) =>
                {
                    LoadingManager.HideLoadingScreen();
                    if (response.success)
                    {
                        header = "Success";
                        data.Clear();
                        //Preparing data to display or error messages we have
                        data.Add("1", "You successfully equipped: " + currentAsset.inventory.asset.name);
                        LoadingManager.ShowLoadingScreen();
                        StagesManager.instance.GoToStage(StagesManager.StageID.Inventory, null);
                        PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.asset.url, false);
                    }
                    else
                    {
                        Debug.LogError(response.Error);
                        header = "Failed";
                        data.Clear();

                        //Preparing data to display or error messages we have
                        string correctedResponse         = response.Error.First() == '{' ? response.Error : response.Error.Substring(response.Error.IndexOf('{'));
                        ResponseError equipErrorResponse = new ResponseError();
                        equipErrorResponse = JsonConvert.DeserializeObject <ResponseError>(correctedResponse);

                        data.Add("1", equipErrorResponse.messages[0]);
                        PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.asset.url, true);
                    }
                });
            }, currentAsset.asset.url);
        }
Esempio n. 14
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        public void UpdateScreenData(ILootLockerStageData stageData)
        {
            LootLockerGetPersistentStoragResponse response = stageData as LootLockerGetPersistentStoragResponse;

            if (response != null)
            {
                UpdateScreen(response.payload);
                LoadingManager.HideLoadingScreen();
            }
            else
            {
                Refresh();
            }
        }
Esempio n. 15
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        public void ButtonClicked()
        {
            string header  = "Buy Item";
            string btnText = "Buy";
            Dictionary <string, string> data = new Dictionary <string, string>();

            data.Add("Asset Name", currentAsset.name);
            data.Add("Asset Context", currentAsset.context);
            data.Add("Cost", currentAsset.price.ToString());
            PopupSystem.ShowPopup(header, data, btnText, () =>
            {
                LoadingManager.ShowLoadingScreen();
                LootLockerSDKManager.NormalPurchaseCall(currentAsset.id, currentAsset.variations.First().id, (response) =>
                {
                    LoadingManager.HideLoadingScreen();

                    if (response.success)
                    {
                        Debug.Log(response.text);
                        UpdateBalanceDisplay();

                        header = "Success";
                        data.Clear();
                        //Preparing data to display or error messages we have
                        data.Add("1", "You successfully bought: " + currentAsset.name);
                        PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.url, false);
                    }
                    else
                    {
                        Debug.Log(response.Error);

                        //making object from error json
                        string correctedResponse            = response.Error.First() == '{' ? response.Error : response.Error.Substring(response.Error.IndexOf('{'));
                        ResponseError purchaseErrorResponse = new ResponseError();
                        purchaseErrorResponse = JsonConvert.DeserializeObject <ResponseError>(correctedResponse);

                        header = "Purchase Failed";
                        data.Clear();
                        //Preparing data to display or error messages we have
                        data.Add("1", purchaseErrorResponse.messages[0]);
                        PopupSystem.ShowApprovalFailPopUp(header, data, currentAsset.url, true);
                    }
                });
            }, currentAsset.url);
        }
Esempio n. 16
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        public async Task <bool> DownloadImage(string MediaUrl, Image targetImage)
        {
            targetImage.sprite = null;

            try
            {
                Texture2D downloadedTexture = await GetRemoteTexture(MediaUrl, targetImage);

                targetImage.sprite = Sprite.Create(downloadedTexture, new Rect(0, 0, downloadedTexture.width, downloadedTexture.height), Vector2.zero);
                LoadingManager.HideLoadingScreen();
                return(true);
            }
            catch (Exception ex)
            {
                Debug.LogError("Couldn't download image. " + ex);
                LoadingManager.HideLoadingScreen();
                return(false);
            }
        }
Esempio n. 17
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        public void UpdateScreenData(ILootLockerStageData stageData)
        {
            LoadingManager.ShowLoadingScreen();
            LootLockerGMMessage selectedMessage = stageData as LootLockerGMMessage;

            if (!string.IsNullOrEmpty(selectedMessage.image))
            {
                messageImage.gameObject.SetActive(true);
                _ = DownloadImage(selectedMessage.image, messageImage);
            }
            else
            {
                messageImage.gameObject.SetActive(false);
                LoadingManager.HideLoadingScreen();
            }
            messageSummary.text = selectedMessage.summary ?? "";
            messageBody.text    = selectedMessage.body ?? "";
            messageTitle.text   = selectedMessage.title ?? "";
        }
Esempio n. 18
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        public void ListAllCharacterClasses()
        {
            //Loadouts are the default items that are associated with each character class. This is why we can use this to list all character classes and then display to user

            LootLockerSDKManager.GetCharacterLoadout((response) =>
            {
                if (response.success)
                {
                    foreach (LootLockerLootLockerLoadout loadout in response.loadouts)
                    {
                        GameObject selectionButton = Instantiate(characterClassPrefab, parent);
                        selectionButton.GetComponent <ClassSelectionButton>()?.Init(loadout);
                    }
                }
                else
                {
                }
                LoadingManager.HideLoadingScreen();
            });
        }
Esempio n. 19
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        public void UpdateDefaultCharacterClass(Action onCompletedUpdate)
        {
            ////now that we have a new player created, we need to set the default character of this player to the one that was selected

            LootLockerSDKManager.UpdateCharacter(loadout.character.id.ToString(), LootLockerConfig.current.playerName, true, (updateResponse) =>
            {
                if (updateResponse.success)
                {
                    LootLockerConfig.current.playerClass = loadout.character.type;
                    Debug.Log("Updated character info successfully: " + updateResponse.text);
                    onCompletedUpdate?.Invoke();
                    LoadingManager.HideLoadingScreen();
                }
                else
                {
                    failResponse?.Invoke();
                    Debug.LogError("Failed to update character info: " + updateResponse.text);
                    LoadingManager.HideLoadingScreen();
                }
            });
        }
Esempio n. 20
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        public void StartSession(Action OnCompletedSessionStart)
        {
            guid = Guid.NewGuid();

            LoadingManager.ShowLoadingScreen();
            //Starting a new session using the new id that has been created
            LootLockerSDKManager.StartSession(guid.ToString(), (response) =>
            {
                if (response.success)
                {
                    sessionResponse = response;
                    Debug.Log("Session success: " + response.text);
                    OnCompletedSessionStart?.Invoke();
                }
                else
                {
                    failResponse?.Invoke();
                    Debug.LogError("Session failure: " + response.text);
                    LoadingManager.HideLoadingScreen();
                }
            });
        }
Esempio n. 21
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 public void Close()
 {
     LoadingManager.HideLoadingScreen();
     PopupSystem.CloseNow();
 }
Esempio n. 22
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        private void SelectPlayer(Grant grant, List <LootLockerRewardObject> rewardObjects = null)
        {
            string header                    = "";
            string normalTextMessage         = "";
            Dictionary <string, string> data = new Dictionary <string, string>();
            string icon = grant == Grant.Credits ? creditsSprite : xpSprite;

            LootLockerSDKManager.StartSession(LootLockerConfig.current.deviceID, (response) =>
            {
                LoadingManager.HideLoadingScreen();
                if (response.success)
                {
                    header = "Success";

                    if (grant == Grant.Credits)
                    {
                        normalTextMessage = "Successfully granted Credits.";
                    }
                    if (grant == Grant.XP)
                    {
                        normalTextMessage = "Successfully granted XP.";
                    }

                    data.Clear();
                    //Preparing data to display or error messages we have
                    data.Add("1", normalTextMessage);
                    StagesManager.instance.GoToStage(StagesManager.StageID.Home, response);
                    if (rewardObjects != null && rewardObjects.Count > 0)
                    {
                        for (int i = 0; i < rewardObjects.Count; i++)
                        {
                            PopupData PopupData  = new PopupData();
                            PopupData.buttonText = "Ok";
                            PopupData.url        = rewardObjects[i].asset.links.thumbnail;
                            PopupData.withKey    = true;
                            PopupData.normalText = new Dictionary <string, string>()
                            {
                                { "Reward", rewardObjects[i].asset.name }
                            };
                            PopupData.header = "You got a reward";
                            PopupSystem.ShowScheduledPopup(PopupData);
                        }
                    }
                }
                else
                {
                    header = "Failed";

                    string correctedResponse   = response.Error.First() == '{' ? response.Error : response.Error.Substring(response.Error.IndexOf('{'));
                    ResponseError errorMessage = new ResponseError();
                    errorMessage = JsonConvert.DeserializeObject <ResponseError>(correctedResponse);

                    normalTextMessage = errorMessage.messages[0];

                    data.Clear();
                    //Preparing data to display or error messages we have
                    data.Add("1", normalTextMessage);
                }
                PopupSystem.ShowApprovalFailPopUp(header, data, icon);
            });
        }
Esempio n. 23
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        public void UpdateScreenData(ILootLockerStageData stageData)
        {
            if (stageData != null)
            {
                createPlayerRequest = stageData as CreatePlayerRequest;
                LootLockerConfig.current.playerName = createPlayerRequest.playerName;
                LoadingManager.ShowLoadingScreen();
                failResponse = () => { StagesManager.instance.GoToStage(StagesManager.StageID.Player, null); };
                //Starting session first before character is chosen
                StartSession(() =>
                {
                    foreach (Transform tr in parent)
                    {
                        Destroy(tr.gameObject);
                    }

                    LootLockerSDKManager.GetCharacterLoadout((response) =>
                    {
                        if (response.success)
                        {
                            foreach (LootLockerLootLockerLoadout loadout in response.loadouts)
                            {
                                GameObject selectionButton = Instantiate(characterClassPrefab, parent);
                                selectionButton.GetComponent <ClassSelectionButton>()?.Init(loadout);
                            }
                        }
                        else
                        {
                            StagesManager.instance.GoToStage(StagesManager.StageID.CreatePlayer, null);
                        }
                        LoadingManager.HideLoadingScreen();
                    });
                });
                //if we are creating a new character then we want to set character details once it is created
                button.onClick.RemoveAllListeners();
                button.onClick.AddListener(() =>
                {
                    UpdateDefaultCharacterClass(() =>
                    {
                        if (!isEasyPrefab)
                        {
                            LocalPlayer localPlayer = new LocalPlayer {
                                playerName = createPlayerRequest.playerName, uniqueID = guid.ToString(), characterClass = loadout?.character
                            };
                            List <LocalPlayer> localPlayers = JsonConvert.DeserializeObject <List <LocalPlayer> >(PlayerPrefs.GetString("localplayers"));
                            localPlayers.Add(localPlayer);
                            PlayerPrefs.SetString("localplayers", JsonConvert.SerializeObject(localPlayers));
                            LootLockerConfig.current.deviceID    = localPlayer.uniqueID;
                            LootLockerConfig.current.playerClass = loadout.character.type.ToString();
                            //Character has been set, we can now load the home page
                            StagesManager.instance.GoToStage(StagesManager.StageID.Home, sessionResponse);
                        }
                        else
                        {
                            Debug.Log("Updated the default class for the current player");
                        }
                    });
                });
            }
            else
            {
                failResponse = () => { StagesManager.instance.GoToStage(StagesManager.StageID.Settings, null); };

                foreach (Transform tr in parent)
                {
                    Destroy(tr.gameObject);
                }

                LootLockerSDKManager.GetCharacterLoadout((response) =>
                {
                    if (response.success)
                    {
                        foreach (LootLockerLootLockerLoadout loadout in response.loadouts)
                        {
                            GameObject selectionButton = Instantiate(characterClassPrefab, parent);
                            selectionButton.GetComponent <ClassSelectionButton>()?.Init(loadout);
                        }
                    }
                    else
                    {
                        StagesManager.instance.GoToStage(StagesManager.StageID.Settings, null);
                    }
                    LoadingManager.HideLoadingScreen();
                });
                //if we are just updating the character class for player, then after it is completed. We want to return to the inventory screen
                button.onClick.RemoveAllListeners();
                button.onClick.AddListener(() =>
                {
                    UpdateDefaultCharacterClass(() =>
                    {
                        //Character has been set, we can now load inventory
                        StagesManager.instance.GoToStage(StagesManager.StageID.Settings, null);
                    });
                });
            }
        }
Esempio n. 24
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        public void ViewInventory()
        {
            this.normalText.text  = "";
            this.normalText.text += "Asset Name" + " : " + "" + "\n";
            this.normalText.text += "Asset Context" + " : " + "" + "\n";

            LootLockerSDKManager.GetCurrentLoadOutToDefaultCharacter((response) =>
            {
                if (response.success)
                {
                    foreach (Transform tr in inventoryParent)
                    {
                        Destroy(tr.gameObject);
                    }

                    contextControllers.Clear();
                    LootLockerSDKManager.GetEquipableContextToDefaultCharacter((contextResponse) =>
                    {
                        if (contextResponse.success)
                        {
                            string[] contexts = contextResponse.contexts.Select(x => x.name).ToArray();
                            LootLockerCommonAsset[] assets = response.GetAssets();
                            for (int i = 0; i < contexts.Length; i++)
                            {
                                GameObject contextObject            = Instantiate(contextsPrefab, inventoryParent);
                                ContextController contextController = contextObject.GetComponent <ContextController>();
                                contextController.Init(contexts[i], assets.FirstOrDefault(x => x.context == contexts[i])?.id.ToString());
                                contextControllers.Add(contextController);
                            }

                            this.headerText.text  = "Inventory";
                            selectText.text       = "Equip";
                            this.normalText.text  = "";
                            this.normalText.text += "Asset Name" + " : " + "" + "\n";
                            this.normalText.text += "Asset Context" + " : " + "" + "\n";
                            LootLockerSDKManager.GetInventory((res) =>
                            {
                                LoadingManager.HideLoadingScreen();
                                if (res.success)
                                {
                                    InventoryAssetResponse.InventoryResponse mainResponse = JsonConvert.DeserializeObject <InventoryAssetResponse.InventoryResponse>(res.text);
                                    Debug.Log("Successful got inventory: " + res.text);
                                    for (int j = 0; j < contextControllers.Count; j++)
                                    {
                                        InventoryAssetResponse.Inventory[] inventories = mainResponse.inventory.Where(x => x.asset?.context == contextControllers[j].context)?.ToArray();

                                        Dictionary <int, int> numberOfInventories = new Dictionary <int, int>();//It will contain amount of each inventory we have
                                        for (int i = 0; i < inventories.Length; i++)
                                        {
                                            if (numberOfInventories.ContainsKey(inventories[i].asset.id))//Increase amount of inventory if we already have it in our dictionary
                                            {
                                                numberOfInventories[inventories[i].asset.id]++;
                                            }
                                            else
                                            {
                                                numberOfInventories.Add(inventories[i].asset.id, 1);
                                            }
                                        }

                                        inventories = inventories.GroupBy(x => x.asset.id).Select(x => x.First()).ToArray();//Grouping inventories, so we won't have duplicates
                                        contextControllers[j].Populate(inventories, numberOfInventories);
                                    }
                                }
                                else
                                {
                                    Debug.LogError("failed to get all inventory items: " + res.Error);
                                }
                            });
                        }
                        else
                        {
                            Debug.LogError("failed to get all inventory items: " + contextResponse.Error);
                        }
                    });
                }
            });
        }