Esempio n. 1
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        public Actor(string filename)
        {
            ActorManager.Instance().AddActor(this);

            mPosition = Vector2.Zero;
            mFilename = filename;
        }
Esempio n. 2
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        public void Reset()
        {
            Unload();
            ActorManager.Instance().Clear();

            Load(mFilename);
        }
Esempio n. 3
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 public static ActorManager Instance()
 {
     if (mInstance == null)
     {
         mInstance = new ActorManager();
     }
     return(mInstance);
 }
Esempio n. 4
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        private bool CollisionOtherBox(Vector2 pos)
        {
            var actors = ActorManager.Instance().GetActors();

            foreach (var actor in actors)
            {
                if (!(actor is Box) || actor == this)   //Box以外は興味ない
                {
                    continue;
                }
                if (Actor.IsCollision(pos, actor))
                {
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 5
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        public void PreviousPosition(ref Vector2 pos)
        {
            if (mFootprint.Count <= 1)
            {
                return;
            }
            pos = mFootprint[mFootprint.Count - 2];
            mFootprint.RemoveAt(mFootprint.Count - 1);

            var actors = ActorManager.Instance().GetActors();

            foreach (var actor in actors)
            {
                if (actor is Box)
                {
                    var b = ((Box)actor).GetPrevious();
                    actor.SetPosition(b[b.Count - 2]);
                    b.RemoveAt(b.Count - 1);
                }
            }

            mWalkCount -= 1;
        }
Esempio n. 6
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        private void ResetState(ref Vector2 pPos)
        {
            int px, py;

            px   = (int)(pPos.X + 5) / 64;
            py   = (int)(pPos.Y + 5) / 64;
            pPos = new Vector2(px, py) * 64;

            if (!mIsBoxStageOrOtherBoxCollide)
            {
                mWalkCount += 1;

                mFootprint.Add(pPos);

                var actors = ActorManager.Instance().GetActors();
                foreach (var actor in actors)
                {
                    if (actor is Box)
                    {
                        ((Box)actor).SetPrevious(actor.GetPosition());
                    }
                }
            }
            mIsBoxStageOrOtherBoxCollide = false;

            if (mHitBox != null)
            {
                int bx, by;
                bx = (int)(mHitBox.GetPosition().X + 5) / 64;
                by = (int)(mHitBox.GetPosition().Y + 5) / 64;
                Vector2 bp = new Vector2(bx, by) * 64;
                mHitBox.SetPosition(bp);
            }
            mState  = MoveState.NONE;
            mHitBox = null;
            GameDevice.Instance().GetSound().StoppedSE();
        }
Esempio n. 7
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        private bool MoveOption(Vector2 inVec)
        {
            var actors = ActorManager.Instance().GetActors();

            foreach (var actor in actors)
            {
                if (!(actor is Box))   //Box以外は興味ない
                {
                    continue;
                }

                Vector2 p = inVec;
                if (mState == MoveState.LEFT)
                {
                    if (inVec.X <= 5f)
                    {
                        p.X = Screen.PLAY_WIDTH - GridSize.GRID_SIZE;
                    }
                    else
                    {
                        p.X = inVec.X - GridSize.GRID_SIZE;
                    }
                }
                else if (mState == MoveState.RIGHT)
                {
                    if (inVec.X >= Screen.PLAY_WIDTH - GridSize.GRID_SIZE - 5)
                    {
                        p.X = 0f;
                    }
                    else
                    {
                        p.X = inVec.X + GridSize.GRID_SIZE;
                    }
                }
                else if (mState == MoveState.UP)
                {
                    if (inVec.Y <= 5f)
                    {
                        p.Y = Screen.HEIGHT - GridSize.GRID_SIZE;
                    }
                    else
                    {
                        p.Y = inVec.Y - GridSize.GRID_SIZE;
                    }
                }
                else if (mState == MoveState.DOWN)
                {
                    if (inVec.Y >= Screen.HEIGHT - GridSize.GRID_SIZE - 5f)
                    {
                        p.Y = 0f;
                    }
                    else
                    {
                        p.Y = inVec.Y + GridSize.GRID_SIZE;
                    }
                }

                if (Actor.IsCollision(p, actor))
                {
                    ((Box)actor).BranchUpdate(mState, ref mIsBoxStageOrOtherBoxCollide);
                    if (mIsBoxStageOrOtherBoxCollide)
                    {
                        return(false);
                    }
                    mHitBox = actor;
                    break;
                }
            }
            return(true);
        }