Esempio n. 1
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		public PPhysWorld() {
			this.iterations = 10;
			this.gravity = new Vector2f(0.0F, 9.80665F);
			this.bodies = new PBody[1024];
			this.joints = new PJoint[1024];
			this.shapes = new PShape[1024];
			this.solvers = new PSolver[1024];
			this.sap = new PSweepAndPrune();
		}
Esempio n. 2
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 public PPhysWorld()
 {
     this.iterations = 10;
     this.gravity    = new Vector2f(0.0F, 9.80665F);
     this.bodies     = new PBody[1024];
     this.joints     = new PJoint[1024];
     this.shapes     = new PShape[1024];
     this.solvers    = new PSolver[1024];
     this.sap        = new PSweepAndPrune();
 }
Esempio n. 3
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		public void Set(PSweepAndPrune sap, PShape s, AABB aabb) {
			set = true;
			this.sap = sap;
			parent = s;
			this.aabb = aabb;
			beginX = new PSortableObject(s, this, aabb.minX, true);
			beginY = new PSortableObject(s, this, aabb.minY, true);
			endX = new PSortableObject(s, this, aabb.maxX, false);
			endY = new PSortableObject(s, this, aabb.maxY, false);
			sap.AddObject(beginX, beginY);
			sap.AddObject(endX, endY);
		}
Esempio n. 4
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 public void Set(PSweepAndPrune sap, PShape s, AABB aabb)
 {
     set       = true;
     this.sap  = sap;
     parent    = s;
     this.aabb = aabb;
     beginX    = new PSortableObject(s, this, aabb.minX, true);
     beginY    = new PSortableObject(s, this, aabb.minY, true);
     endX      = new PSortableObject(s, this, aabb.maxX, false);
     endY      = new PSortableObject(s, this, aabb.maxY, false);
     sap.AddObject(beginX, beginY);
     sap.AddObject(endX, endY);
 }