public void Draw(GLEx g, float x, float y, float w, float h) { if (isClose) { return; } lock (buffer) { g.DrawTexture2D(buffer.GetBitmap(), x, y, w, h); } }
public void Draw(GLEx g, float x, float y, float w, float h) { if (isClose) { return; } lock (buffer) { g.DrawTexture2D(buffer.GetBitmap(), x, y, w, h); } }