Esempio n. 1
0
 public virtual void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(alpha);
     }
     for (int i = 0; i < drops.Length; ++i)
     {
         g.FillOval((int)drops[i].x, (int)drops[i].y, 2, 2, color.Color);
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(1);
     }
 }
Esempio n. 2
0
 private void Step(GLEx g, CycleProgress e, int index, int frame_0,
         LColor color_1, float alpha_2)
 {
     switch (stepType)
     {
         case 0:
             g.FillOval(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight,
                     blockWidth, blockHeight);
             break;
         case 1:
             g.FillRect(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight,
                     blockWidth, blockHeight);
             break;
         case 2:
             if (last != null)
             {
                 float[] xs = { X() + last.x, X() + e.x };
                 float[] ys = { Y() + last.y, Y() + e.y };
                 g.DrawPolygon(xs, ys, 2);
             }
             last = e;
             break;
         case 3:
             if (last != null)
             {
                 g.DrawLine(X() + last.x, Y() + last.y, X() + e.x, Y() + e.y);
             }
             last = e;
             break;
         case 4:
             Step(g, e.x, e.y, e.progress, index, frame_0, color_1, alpha_2);
             break;
     }
 }
Esempio n. 3
0
 public void Draw(GLEx g, int x, int y)
 {
     switch (style)
     {
         case 0:
         Color oldColor = g.GetColor();
         g.SetColor(color);
         float alpha = 0.0f;
         int nx = x + width / 2 - (int) r * 4,
         ny = y + height / 2 - (int) r * 4;
         g.Translate(nx, ny);
         for (IEnumerator<RectBox> it = list.GetEnumerator(); it.MoveNext();) {
             RectBox s = it.Current;
             alpha = alpha + 0.1f;
             g.SetAlpha(alpha);
             g.FillOval(s.x, s.y, s.width, s.height);
         }
         g.SetAlpha(1.0F);
         g.Translate(-nx, -ny);
         g.SetColor(oldColor);
             break;
         case 1:
             g.SetLineWidth(10);
             g.Translate(x, y);
             g.FillOval(0, 0, width, height, fill.Color);
             int sa = angle % 360;
             g.FillArc(x + (width - paintWidth) / 2, y
                     + (height - paintHeight) / 2, paintWidth, paintHeight,
                     sa, sa + ANGLE_STEP,Color.Red);
             g.Translate(-x, -y);
             g.ResetLineWidth();
             break;
     }
 }