public virtual void CreateUI(GLEx g) { if (!visible) { return; } if (alpha > 0 && alpha < 1) { g.SetAlpha(alpha); } for (int i = 0; i < drops.Length; ++i) { g.FillOval((int)drops[i].x, (int)drops[i].y, 2, 2, color.Color); } if (alpha > 0 && alpha < 1) { g.SetAlpha(1); } }
private void Step(GLEx g, CycleProgress e, int index, int frame_0, LColor color_1, float alpha_2) { switch (stepType) { case 0: g.FillOval(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight, blockWidth, blockHeight); break; case 1: g.FillRect(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight, blockWidth, blockHeight); break; case 2: if (last != null) { float[] xs = { X() + last.x, X() + e.x }; float[] ys = { Y() + last.y, Y() + e.y }; g.DrawPolygon(xs, ys, 2); } last = e; break; case 3: if (last != null) { g.DrawLine(X() + last.x, Y() + last.y, X() + e.x, Y() + e.y); } last = e; break; case 4: Step(g, e.x, e.y, e.progress, index, frame_0, color_1, alpha_2); break; } }
public void Draw(GLEx g, int x, int y) { switch (style) { case 0: Color oldColor = g.GetColor(); g.SetColor(color); float alpha = 0.0f; int nx = x + width / 2 - (int) r * 4, ny = y + height / 2 - (int) r * 4; g.Translate(nx, ny); for (IEnumerator<RectBox> it = list.GetEnumerator(); it.MoveNext();) { RectBox s = it.Current; alpha = alpha + 0.1f; g.SetAlpha(alpha); g.FillOval(s.x, s.y, s.width, s.height); } g.SetAlpha(1.0F); g.Translate(-nx, -ny); g.SetColor(oldColor); break; case 1: g.SetLineWidth(10); g.Translate(x, y); g.FillOval(0, 0, width, height, fill.Color); int sa = angle % 360; g.FillArc(x + (width - paintWidth) / 2, y + (height - paintHeight) / 2, paintWidth, paintHeight, sa, sa + ANGLE_STEP,Color.Red); g.Translate(-x, -y); g.ResetLineWidth(); break; } }