Esempio n. 1
0
        private void SpawnArrow(HandGrabber grabber)
        {
            VrConsole.Log("Arrow spawning.");
            // TODO:
            // object pooling for arrows

            var _arrow = Instantiate(arrowPrefab);

            grabber.heldObject             = _arrow;
            _arrow.transform.parent        = grabber.grabPoint;
            _arrow.transform.localPosition = Vector3.zero;
            _arrow.transform.localRotation = Quaternion.identity;
        }
Esempio n. 2
0
        private void Start()
        {
            try
            {
                var _localPlayerItems = FindObjectsOfType <AvatarItemLink>();
                leftHandModel    = _localPlayerItems.Where(x => x.AvatarItem == AvatarItemLink.AvatarItems.LeftHand).First().GetModel;
                leftHandGrabber  = _localPlayerItems.Where(x => x.AvatarItem == AvatarItemLink.AvatarItems.LeftHand).First().gameObject.GetComponentInChildren <HandGrabber>();
                rightHandModel   = _localPlayerItems.Where(x => x.AvatarItem == AvatarItemLink.AvatarItems.RightHand).First().GetModel;
                rightHandGrabber = _localPlayerItems.Where(x => x.AvatarItem == AvatarItemLink.AvatarItems.RightHand).First().gameObject.GetComponentInChildren <HandGrabber>();

                leftHandModel.SetActive(false);
                rightHandModel.SetActive(false);

                leftHandGrabber.heldObject = bowObject;
                bowTransform.parent        = leftHandGrabber.grabPoint;
                bowTransform.localPosition = Vector3.zero;
                bowTransform.localRotation = Quaternion.identity;
            }
            catch (Exception ex)
            {
                Debug.LogError("Local player transforms not set properly: " + ex, this);
            }
        }