// Checks the game status public eGameStatus CheckGameStatus(Coin lastCoinInserted) { eGameStatus gameStatus; if (m_GameBoard.IsBingo(lastCoinInserted)) { gameStatus = eGameStatus.Win; } else if (m_GameBoard.IsBoardFull()) { gameStatus = eGameStatus.Draw; } else { gameStatus = eGameStatus.Play; } return(gameStatus); }
////check if the board is full public bool IsBoardFull() { return(m_BoardGame.IsBoardFull()); }