Esempio n. 1
0
 public virtual void OnLinkTo(LogicNodeBase node)
 {
     if (!Link.Contains(node) && node != this)
     {
         Link.Add(node);
     }
 }
Esempio n. 2
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        public static LogicNodeBase Create(LogicObject obj, Vector2 pos, Type type)
        {
            LogicNodeBase nb = ScriptableObject.CreateInstance(type) as LogicNodeBase;

            nb.Pos = pos;
            nb.CurrentLogicObject = obj;
            return(nb);
        }
Esempio n. 3
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        protected bool ValueMatch <T>(LogicNodeBase node, ref T t) where T : LogicNodeBase
        {
            bool isMatch = node is T;

            if (isMatch)
            {
                t = node as T;
            }
            return(isMatch);
        }
Esempio n. 4
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        void OnEnable()
        {
#if UNITY_EDITOR
            if (DefaultNode == null)
            {
                DefaultNode = ScriptableObject.CreateInstance <StartNode>();
            }
            DefaultNode.IsDefault    = true;
            DefaultNode.DefaultColor = Color.green;
#endif
        }
Esempio n. 5
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        public void DrawArrowTo(LogicNodeBase node)
        {
            float rTheta   = Mathf.PI / 6.0f;
            float cosTheta = Mathf.Cos(rTheta);
            float sinTheta = Mathf.Sin(rTheta);

            float len  = 10.0f;
            float len2 = 0.5f * len;

            Vector2 dir = (node.Pos - this.Pos).normalized;
            Vector2 mid = (node.Pos + this.Pos) / 2f;

            Vector2 q1 = mid - len * new Vector2(dir.x * cosTheta - dir.y * sinTheta, dir.x * sinTheta + dir.y * cosTheta);
            Vector2 q2 = mid - len * new Vector2(dir.x * cosTheta + dir.y * sinTheta, -dir.x * sinTheta + dir.y * cosTheta);
            Vector2 q3 = mid - dir * len2;

            Handles.DrawLine(mid, q1);
            Handles.DrawLine(mid, q2);
            Handles.DrawLine(q1, q3);
            Handles.DrawLine(q2, q3);

            Handles.DrawLine(this.Pos, node.Pos);
        }
Esempio n. 6
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 public virtual bool CanLinkTo(LogicNodeBase node)
 {
     return(true);
 }