private void ProcessRandomMsg(RandomMsg msg)
        {
            // Pravilo Lamporovog sata
            LamportClock = Math.Max(msg.TimeStampMsg.LamportTime, LamportClock) + 1;

            string mojeIme = Self.Path.Name;

            TimeStampMsg timeStampPoruka = new TimeStampMsg(LamportClock, "Hello from " + mojeIme);

            _logger.Tell(new Log(mojeIme, timeStampPoruka));
        }
        private void Loop(List <IActorRef> others, int sleep)
        {
            IActorRef actor = SelectOne(others);

            // Pravilo Lamportovog sata
            LamportClock++;

            // Ime actora mozemo dohvatiti uz pomoc putanje
            string mojeIme = Self.Path.Name;

            TimeStampMsg timeStampPoruka = new TimeStampMsg(LamportClock, "Hello from " + mojeIme);

            RandomMsg randommsg = new RandomMsg(_rnd.Next(2000), timeStampPoruka);

            actor.Tell(randommsg);

            Thread.Sleep(_rnd.Next(100));

            // Posaljimo poruku loggeru da logira trenutno stanje
            _logger.Tell(new Log(mojeIme, timeStampPoruka));

            // Pricekat cemo "sleep" prije nego posaljemo novu poruku
            Context.System.Scheduler.ScheduleTellOnce(TimeSpan.FromMilliseconds(sleep), Self, new Loop(), Self);
        }