Esempio n. 1
0
        /// <summary>
        /// Keyboard event handler. Fires when the hotkey is pressed
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Event_Keyboard(object sender, EventArgs e)
        {
            Log("[KEY] Captured hotkey", -1);

            if (Settings.saveKey)
            {
                Settings.saveKey           = false;
                Button_SetHotkey.IsEnabled = true;
                Log("Assigned TCP disconnect to key: " + (System.Windows.Forms.Keys)Settings.logOutHotKey, 0);
                return;
            }

            // Don't send disconnect if game is minimized and checkbox is not ticked
            if (Settings.workMinimized && !Win32.IsTopmost())
            {
                return;
            }

            // Send disconnect signal
            Log("Closing TCP connections...", 0);
            long delay = KillTCP.KillTCPConnectionForProcess();

            Log("Closed connections (took " + delay + " ms)", 0);
        }
Esempio n. 2
0
        /// <summary>
        /// Main loop of sorts
        /// </summary>
        public void PollHealth_Task()
        {
            bool   lastNotBelowLimit = true;
            double health, lastHealth = 0;

            // Wait until program has found PoE process
            while (Settings.captureTop < 1 || gfx == null)
            {
                System.Threading.Thread.Sleep(10);
            }

            while (true)
            {
                try {
                    // Run x times a second
                    System.Threading.Thread.Sleep(Settings.healthPollRateMS);

                    // Don't do any calculations until health tracking has been enabled in settings
                    if (!Settings.trackHealth)
                    {
                        continue;
                    }
                    // Don't track while game client is being moved
                    if (Settings.dontTrackImMoving)
                    {
                        continue;
                    }

                    // Take screenshot of health bar
                    gfx.CopyFromScreen(Settings.captureLeft, Settings.captureTop, 0, 0, size, CopyPixelOperation.SourceCopy);

                    ParseHealth();
                    health = GetEHPAsPercentage();

                    // Do nothing if state has not changed
                    if (health == lastHealth)
                    {
                        continue;
                    }
                    else
                    {
                        lastHealth = health;
                    }

                    // Manage errorcodes
                    if (health == -1)
                    {
                        MainWindow.Log("[WARN] Too many unreadable pixels", -1);
                        img.Save("Screenshot_2_many_unreadable.png", System.Drawing.Imaging.ImageFormat.Png);
                        continue;
                    }
                    else if (health < 1)
                    {
                        MainWindow.Log(" Health bar not visible", -1);
                        continue;
                    }

                    // If topmost window is not PoE
                    if (!Win32.IsTopmost())
                    {
                        continue;
                    }

                    // Update health window
                    if (Settings.healthBarEnabled)
                    {
                        System.Windows.Application.Current.Dispatcher.Invoke(() => MainWindow.healthBar.SetPercentage(health));
                    }

                    // Debugging, I guess?
                    if (health > Settings.healthLimitPercent)
                    {
                        MainWindow.Log("[Health] Found change: " + health, -1);
                    }

                    // Do action when health is below limit
                    if (health < Settings.healthLimitPercent)
                    {
                        if (lastNotBelowLimit)
                        {
                            // Raise flag so this is not spammed
                            lastNotBelowLimit = false;
                            MainWindow.Log("[Health] Health below limit (" + health + ")", 0);

                            // Quit game if event is enabled in settings
                            if (Settings.doLogout)
                            {
                                MainWindow.Log("[Health] Sending disconnect signal", 0);
                                long delay = KillTCP.KillTCPConnectionForProcess();
                                MainWindow.Log("[Health] Disconnected (took " + delay + "ms)", 0);
                            }
                        }
                    }
                    else
                    {
                        lastNotBelowLimit = true;
                    }
                } catch (Exception ex) {
                    Console.WriteLine(ex);
                }
            }
        }