Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            GUILayout.Label(icon, LODGUI.Styles.LODRendererButton, GUILayout.MaxWidth(32), GUILayout.MaxHeight(32));
            GUILayout.Label("Lod Data", LODGUI.titleLableStyle);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            LodNode action = null;

            search = GuiSearch(search);
            if (Data.nodes != null)
            {
                for (int i = 0; i < Data.nodes.Length; i++)
                {
                    var node = Data.nodes[i];
                    if (node.Match(search))
                    {
                        var op = node.GUI();
                        if (op == LodOP.DELETE)
                        {
                            Data.nodes = LodUtil.Remv <LodNode>(Data.nodes, i);
                            break;
                        }
                        else if (op == LodOP.DETAIL)
                        {
                            action = node;
                        }
                    }
                }
            }
            GuiButtons();
            GUILayout.EndVertical();
            if (action != null)
            {
                OpenLodWin(action);
            }
        }
Esempio n. 2
0
        public LodOP GUI()
        {
            LodOP lodOP = LodOP.NONE;

            EditorGUILayout.BeginHorizontal();
            folder = EditorGUILayout.Foldout(folder, desc);
            if (GUILayout.Button("X", GUILayout.MaxWidth(36)))
            {
                lodOP = LodOP.DELETE;
            }
            EditorGUILayout.EndHorizontal();
            if (folder)
            {
                obj = EditorGUILayout.ObjectField("fbx", obj, typeof(GameObject), false);
                if (obj == null)
                {
                    var path = dir + "/" + prefab + "_LOD0.fbx";
                    obj = AssetDatabase.LoadAssetAtPath <GameObject>(path);
                }
                else
                {
                    var path = AssetDatabase.GetAssetPath(obj);
                    int idx  = path.LastIndexOf("/");
                    dir = path.Substring(0, idx);
                    int idx2 = path.LastIndexOf("_LOD");
                    if (idx2 > 0)
                    {
                        prefab = path.Substring(idx + 1, idx2 - idx - 1);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("fbx's name is not match lod rule", MessageType.Error);
                    }
                }
                EditorGUILayout.BeginHorizontal();

                EditorGUILayout.LabelField(prefab);
                if (GUILayout.Button("Add", GUILayout.MaxWidth(80)))
                {
                    LodUtil.Add <float>(ref levels, levels[levels.Length - 1] / 2.0f);
                    LodUtil.Add <ExMesh>(ref format, ExMesh.UV1);
                }
                if (GUILayout.Button("Detail", GUILayout.MaxWidth(80)))
                {
                    lodOP = LodOP.DETAIL;
                }
                EditorGUILayout.EndHorizontal();
                comment = EditorGUILayout.TextField("备注: ", comment);
                bool sort = true;
                for (int i = 0; i < levels.Length; i++)
                {
                    bool del = false;
                    EditorGUILayout.BeginHorizontal();
                    levels[i] = EditorGUILayout.FloatField(" - lod" + i, levels[i]);
                    if (format == null || format.Length <= i)
                    {
                        format = defaultFmt;
                    }
                    format[i] = (ExMesh)EditorGUILayout.EnumFlagsField(format[i], GUILayout.MaxWidth(80));
                    if (GUILayout.Button("X", GUILayout.MaxWidth(36)))
                    {
                        del = true;
                    }
                    EditorGUILayout.EndHorizontal();
                    if (levels[i] <= 0 || levels[i] >= 1)
                    {
                        EditorGUILayout.HelpBox("lod range [0-1]", MessageType.Error);
                    }
                    if (del)
                    {
                        levels = LodUtil.Remv <float>(levels, i);
                        format = LodUtil.Remv <ExMesh>(format, i);
                        break;
                    }
                    if (i > 0 && levels[i] >= levels[i - 1])
                    {
                        sort = false;
                    }
                }
                if (!sort)
                {
                    EditorGUILayout.HelpBox("lod sort invalid", MessageType.Error);
                }
            }
            return(lodOP);
        }