internal static void Visualize() { if (!GameStarted) { return; } DefaultMessageRaiser.EarlyVisualize(); PlayerManager.Visualize(); MainGameManager.MainInterfacingHelper.Visualize(); BehaviourHelperManager.Visualize(); PhysicsManager.Visualize(); AgentController.Visualize(); ProjectileManager.Visualize(); EffectManager.Visualize(); TeamManager.Visualize(); }
public void Initialize() { Diplomacy.FastClear(); for (int i = 0; i < TeamManager.Teams.Count; i++) { Team team = TeamManager.Teams[i]; if (team != this) { Diplomacy.AddAt(AllegianceType.Neutral, team.ID); } } TeamManager.UpdateDiplomacy(this); this.SetAllegiance(this, AllegianceType.Friendly); MainController = new AgentController(); MainController.JoinTeam(this); }
public static void Simulate() { if (InfluenceCount == 0) { InfluenceSimulate(); InfluenceCount = InfluenceResolution - 1; if (FrameManager.CanAdvanceFrame == false) { Stalled = true; return; } Stalled = false; FrameManager.Simulate(); InfluenceFrameCount++; } else { InfluenceCount--; } if (Stalled) { return; } if (FrameCount == 0) { StartGame(); } BehaviourHelper.GlobalSimulate(); AgentController.Simulate(); PhysicsManager.Simulate(); CoroutineManager.Simulate(); InfluenceManager.Simulate(); ProjectileManager.Simulate(); TestManager.Simulate(); TeamManager.Simulate(); foreach (LSManager manager in Managers) { manager.Simulate(); } LateSimulate(); FrameCount++; }
internal static void Simulate() { MainGameManager.MainNetworkHelper.Simulate(); DefaultMessageRaiser.EarlySimulate(); if (InfluenceCount == 0) { InfluenceSimulate(); InfluenceCount = InfluenceResolution - 1; if (FrameManager.CanAdvanceFrame == false) { Stalled = true; return; } Stalled = false; if (InfluenceFrameCount == 0) { GameStart(); } FrameManager.Simulate(); InfluenceFrameCount++; } else { InfluenceCount--; } if (Stalled) { return; } MainGameManager.MainInterfacingHelper.Simulate(); BehaviourHelperManager.Simulate(); AgentController.Simulate(); PhysicsManager.Simulate(); CoroutineManager.Simulate(); InfluenceManager.Simulate(); ProjectileManager.Simulate(); TeamManager.Simulate(); TriggerManager.Simulate(); LateSimulate(); FrameCount++; }
public static void Visualize() { PlayerManager.Visualize(); BehaviourHelper.GlobalVisualize(); PhysicsManager.Visualize(); AgentController.Visualize(); ProjectileManager.Visualize(); EffectManager.Visualize(); TeamManager.Visualize(); foreach (LSManager manager in Managers) { manager.Visualize(); } //LateVisualize (); }
public static void Initialize(GameManager gameManager) { MainGameManager = gameManager; SimulationTimer.Reset(); SimulationTimer.Start(); LSDatabaseManager.Initialize(); LSUtility.Initialize(1); Interfacing.Initialize(); InfluenceCount = 0; Time.timeScale = 1f; Stalled = true; FrameCount = 0; InfluenceFrameCount = 0; GridManager.Generate(); GridManager.Initialize(); TeamManager.Initialize(); CoroutineManager.Initialize(); FrameManager.Initialize(); CommandManager.Initialize(); BehaviourHelper.GlobalInitialize(); AgentController.Initialize(); TeamManager.LateInitialize(); PhysicsManager.Initialize(); PlayerManager.Initialize(); SelectionManager.Initialize(); InfluenceManager.Initialize(); ProjectileManager.Initialize(); LoadSceneObjects(); Started = true; ClientManager.Initialize(); }
public static void Deactivate() { if (Started == false) { return; } Selector.Clear(); AgentController.Deactivate(); BehaviourHelper.GlobalDeactivate(); ProjectileManager.Deactivate(); ClientManager.Deactivate(); foreach (LSManager manager in Managers) { manager.Deactivate(); } TeamManager.Deactivate(); ClientManager.NetworkHelper.Disconnect(); Started = false; }
internal static void Deactivate() { DefaultMessageRaiser.EarlyDeactivate(); if (Started == false) { return; } Selector.Clear(); AgentController.Deactivate(); MainGameManager.MainInterfacingHelper.Deactivate(); BehaviourHelperManager.Deactivate(); ProjectileManager.Deactivate(); ClientManager.Deactivate(); LockstepManager.Deactivate(); TeamManager.Deactivate(); ClientManager.NetworkHelper.Disconnect(); Started = false; DefaultMessageRaiser.LateDeactivate(); }
internal static void Deactivate() { DefaultMessageRaiser.EarlyDeactivate(); if (GameStarted == false) { return; } Selector.Clear(); AgentController.Deactivate(); BehaviourHelperManager.Deactivate(); ProjectileManager.Deactivate(); EffectManager.Deactivate(); ClientManager.Deactivate(); TeamManager.Deactivate(); ClientManager.Quit(); PhysicsManager.Deactivate(); GameStarted = false; LSServer.Deactivate(); DefaultMessageRaiser.LateDeactivate(); }
public static void Setup() { UnityInstance = GameObject.CreatePrimitive(PrimitiveType.Sphere).AddComponent <MonoBehaviour> (); UnityInstance.GetComponent <Renderer>().enabled = false; GameObject.DontDestroyOnLoad(UnityInstance.gameObject); AbilityInterfacer.Setup(); AgentController.Setup(); TeamManager.Setup(); ProjectileManager.Setup(); EffectManager.Setup(); BehaviourHelper.GlobalSetup(); PhysicsManager.Setup(); ClientManager.Setup(MainGameManager.MainNetworkHelper); InterfaceManager.Setup(); Application.targetFrameRate = 30; Time.fixedDeltaTime = BaseDeltaTime; Time.maximumDeltaTime = Time.fixedDeltaTime * 2; InputManager.Setup(); }