Esempio n. 1
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 private void LoadComponents()
 {
     _cachedTransform   = base.transform;
     _cachedGameObject  = base.gameObject;
     _unityBody         = GetComponent <UnityLSBody>();
     _animator          = GetComponent <LSAnimatorBase>();
     _attachedAbilities = GetComponents <Ability>();
 }
Esempio n. 2
0
 private void LoadComponents()
 {
     _cachedTransform  = base.transform;
     _cachedGameObject = base.gameObject;
     //TODO: Ensure that this isn't GhostLSBody or any other bodies attached to the GO
     _unityBody         = GetComponent <UnityLSBody> ();
     _animator          = GetComponent <LSAnimatorBase>();
     _attachedAbilities = GetComponents <Ability>();
 }
 void Awake()
 {
     animator                = GetComponent <LSAnimatorBase>();
     animator.onStatePlay   += HandleOnStatePlay;
     animator.onImpulsePlay += HandleOnImpulsePlay;
 }