Esempio n. 1
0
        public void Initialize()
        {
            this.FastInitialize();

            GenerateNeighbors();
            LinkedScanNode = GridManager.GetScanNode(gridX / GridManager.ScanResolution, gridY / GridManager.ScanResolution);
        }
        public static void ScanAll(int gridX, int gridY, int deltaCount, FastList <LSAgent> outputAgents,
                                   Func <LSAgent, bool> conditional)
        {
            outputAgents.FastClear();
            for (int i = 0; i < deltaCount; i++)
            {
                tempNode = GridManager.GetScanNode(
                    gridX + DeltaCache.CacheX [i],
                    gridY + DeltaCache.CacheY [i]);

                if (tempNode.IsNotNull() && tempNode.LocatedAgents.IsNotNull())
                {
                    tempBucket      = tempNode.LocatedAgents;
                    arrayAllocation = tempBucket.arrayAllocation;
                    for (int j = 0; j < tempBucket.PeakCount; j++)
                    {
                        if (arrayAllocation.Get(j))
                        {
                            tempAgent = tempBucket [j];
                            if (conditional(tempAgent))
                            {
                                outputAgents.Add(tempAgent);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 3
0
        public static IEnumerable <LSAgent> ScanAll(int gridX, int gridY, int deltaCount,
                                                    LSAgent sourceAgent,
                                                    AllegianceType targetAllegiance)
        {
            long sourceX = sourceAgent.Body._position.x;
            long sourceY = sourceAgent.Body._position.y;

            for (int i = 0; i < deltaCount; i++)
            {
                ScanNode tempNode = GridManager.GetScanNode(
                    gridX + DeltaCache.CacheX [i],
                    gridY + DeltaCache.CacheY [i]);

                if (tempNode.IsNotNull())
                {
                    foreach (FastBucket <LSInfluencer> tempBucket in tempNode.BucketsWithAllegiance(sourceAgent, targetAllegiance))
                    {
                        BitArray arrayAllocation = tempBucket.arrayAllocation;
                        for (int j = 0; j < tempBucket.PeakCount; j++)
                        {
                            if (arrayAllocation.Get(j))
                            {
                                LSAgent tempAgent = tempBucket [j].Agent;
                                if (true)//conditional(tempAgent))
                                {
                                    yield return(tempAgent);
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 4
0
        public static IEnumerable <LSAgent> ScanAll(int gridX, int gridY, int deltaCount, Func <LSAgent, bool> agentConditional, Func <byte, bool> bucketConditional)
        {
            for (int i = 0; i < deltaCount; i++)
            {
                ScanNode tempNode = GridManager.GetScanNode(
                    gridX + DeltaCache.CacheX [i],
                    gridY + DeltaCache.CacheY [i]);

                if (tempNode.IsNotNull())
                {
                    foreach (FastBucket <LSInfluencer> tempBucket in tempNode.BucketsWithAllegiance(bucketConditional))
                    {
                        BitArray arrayAllocation = tempBucket.arrayAllocation;
                        for (int j = 0; j < tempBucket.PeakCount; j++)
                        {
                            if (arrayAllocation.Get(j))
                            {
                                LSAgent tempAgent = tempBucket [j].Agent;
                                if (agentConditional(tempAgent))
                                {
                                    yield return(tempAgent);
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 5
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 public void Initialize()
 {
     GenerateNeighbors();
     LinkedScanNode   = GridManager.GetScanNode(gridX / GridManager.ScanResolution, gridY / GridManager.ScanResolution);
     _clearanceDegree = DEFAULT_DEGREE;
     _clearanceSource = DEFAULT_SOURCE;
     this.FastInitialize();
 }
        public static void ScanAll(Vector2d position, long radius, Func <LSAgent, bool> agentConditional, Func <byte, bool> bucketConditional, FastList <LSAgent> output)
        {
            output.FastClear();
            int xMin = ((position.x - radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).ToInt();
            int xMax = ((position.x + radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).CeilToInt();
            int yMin = ((position.y - radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).ToInt();
            int yMax = ((position.y + radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).CeilToInt();

            long fastRadius = radius * radius;

            for (int x = xMin; x <= xMax; x++)
            {
                for (int y = yMin; y <= yMax; y++)
                {
                    ScanNode tempNode = GridManager.GetScanNode(
                        x,
                        y);

                    if (tempNode.IsNotNull())
                    {
                        if (tempNode.AgentCount > 0)
                        {
                            bufferBuckets.FastClear();
                            tempNode.GetBucketsWithAllegiance(bucketConditional, bufferBuckets);
                            for (int i = 0; i < bufferBuckets.Count; i++)
                            {
                                FastBucket <LSInfluencer> tempBucket = bufferBuckets[i];
                                BitArray arrayAllocation             = tempBucket.arrayAllocation;
                                for (int j = 0; j < tempBucket.PeakCount; j++)
                                {
                                    if (arrayAllocation.Get(j))
                                    {
                                        LSAgent tempAgent = tempBucket[j].Agent;

                                        long distance = (tempAgent.Body.Position - position).FastMagnitude();
                                        if (distance < fastRadius)
                                        {
                                            if (agentConditional(tempAgent))
                                            {
                                                output.Add(tempAgent);
                                            }
                                        }
                                        else
                                        {
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        public static LSAgent Scan(int gridX, int gridY, int deltaCount,
                                   Func <LSAgent, bool> conditional, long sourceX, long sourceY)
        {
            agentFound = false;
            for (int i = 0; i < deltaCount; i++)
            {
                tempNode = GridManager.GetScanNode(
                    gridX + DeltaCache.CacheX [i],
                    gridY + DeltaCache.CacheY [i]);

                if (tempNode.IsNotNull() && tempNode.LocatedAgents.IsNotNull())
                {
                    tempBucket      = tempNode.LocatedAgents;
                    arrayAllocation = tempBucket.arrayAllocation;
                    for (int j = 0; j < tempBucket.PeakCount; j++)
                    {
                        if (arrayAllocation.Get(j))
                        {
                            tempAgent = tempBucket [j];
                            if (conditional(tempAgent))
                            {
                                if (agentFound)
                                {
                                    if ((tempDistance = tempAgent.Body.Position.FastDistance(sourceX, sourceY)) < closestDistance)
                                    {
                                        secondClosest   = closestAgent;
                                        closestAgent    = tempAgent;
                                        closestDistance = tempDistance;
                                    }
                                }
                                else
                                {
                                    closestAgent    = tempAgent;
                                    agentFound      = true;
                                    closestDistance = tempAgent.Body.Position.FastDistance(sourceX, sourceY);
                                }
                            }
                        }
                    }
                    if (agentFound)
                    {
                        return(closestAgent);
                    }
                }
            }
            return(null);
        }
Esempio n. 8
0
        public static IEnumerable <LSAgent> ScanAll(Vector2d position, long radius, Func <LSAgent, bool> agentConditional, Func <byte, bool> bucketConditional)
        {
            int xMin = ((position.x - radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).ToInt();
            int xMax = ((position.x + radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).CeilToInt();
            int yMin = ((position.y - radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).ToInt();
            int yMax = ((position.y + radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).CeilToInt();

            long fastRadius = radius * radius;

            for (int x = xMin; x <= xMax; x++)
            {
                for (int y = yMin; y <= yMax; y++)
                {
                    ScanNode tempNode = GridManager.GetScanNode(
                        x,
                        y);

                    if (tempNode.IsNotNull())
                    {
                        foreach (FastBucket <LSInfluencer> tempBucket in tempNode.BucketsWithAllegiance(bucketConditional))
                        {
                            BitArray arrayAllocation = tempBucket.arrayAllocation;
                            for (int j = 0; j < tempBucket.PeakCount; j++)
                            {
                                if (arrayAllocation.Get(j))
                                {
                                    LSAgent tempAgent = tempBucket [j].Agent;

                                    long distance = (tempAgent.Body.Position - position).FastMagnitude();
                                    if (distance < fastRadius)
                                    {
                                        if (agentConditional(tempAgent))
                                        {
                                            yield return(tempAgent);
                                        }
                                    }
                                    else
                                    {
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        public static void ScanAll(Vector2d position, long radius, Func <LSAgent, bool> agentConditional, Func <byte, bool> bucketConditional, FastList <LSAgent> output)
        {
            //If radius is too big and we scan too many tiles, performance will be bad
            const long circleCastRadius = FixedMath.One * 16;

            output.FastClear();

            if (radius >= circleCastRadius)
            {
                bufferBodies.FastClear();
                PhysicsTool.CircleCast(position, radius, bufferBodies);
                for (int i = 0; i < bufferBodies.Count; i++)
                {
                    var body  = bufferBodies [i];
                    var agent = body.Agent;
                    //we have to check agent's controller since we did not filter it through buckets
                    if (bucketConditional(agent.Controller.ControllerID))
                    {
                        if (agentConditional(agent))
                        {
                            output.Add(agent);
                        }
                    }
                }
                return;
            }

            int xMin = ((position.x - radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).ToInt();
            int xMax = ((position.x + radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).CeilToInt();
            int yMin = ((position.y - radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).ToInt();
            int yMax = ((position.y + radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).CeilToInt();

            long fastRadius = radius * radius;

            for (int x = xMin; x <= xMax; x++)
            {
                for (int y = yMin; y <= yMax; y++)
                {
                    ScanNode tempNode = GridManager.GetScanNode(
                        x,
                        y);

                    if (tempNode.IsNotNull())
                    {
                        if (tempNode.AgentCount > 0)
                        {
                            bufferBuckets.FastClear();
                            tempNode.GetBucketsWithAllegiance(bucketConditional, bufferBuckets);
                            for (int i = 0; i < bufferBuckets.Count; i++)
                            {
                                FastBucket <LSInfluencer> tempBucket = bufferBuckets[i];
                                BitArray arrayAllocation             = tempBucket.arrayAllocation;
                                for (int j = 0; j < tempBucket.PeakCount; j++)
                                {
                                    if (arrayAllocation.Get(j))
                                    {
                                        LSAgent tempAgent = tempBucket[j].Agent;

                                        long distance = (tempAgent.Body.Position - position).FastMagnitude();
                                        if (distance < fastRadius)
                                        {
                                            if (agentConditional(tempAgent))
                                            {
                                                output.Add(tempAgent);
                                            }
                                        }
                                        else
                                        {
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }