Esempio n. 1
0
        private void Awake()
        {
            context    = this;
            modEnabled = Config.Bind <bool>("General", "Enabled", true, "Enable this mod");
            isDebug    = Config.Bind <bool>("General", "IsDebug", false, "Enable debug logs");
            nexusID    = Config.Bind <int>("General", "NexusID", 1346, "Nexus mod ID for updates");

            modKey         = Config.Bind <string>("Strings", "LockModKey", "left ctrl", "Modifier key used to create and lock/unlock a lockable door when interacting.");
            renameModKey   = Config.Bind <string>("Strings", "RenameModKey", "left alt", "Modifier key used to rename a lockable door when interacting.");
            doorName       = Config.Bind <string>("Strings", "DoorName", "{0} Door [Locked:{1}]", "Name of door - replaces {0} with the door coordinates or name and {1} with locked status.");
            keyName        = Config.Bind <string>("Strings", "KeyName", "{0} Door Key", "Name of key - replaces {0} with the door coordinates.");
            keyDescription = Config.Bind <string>("Strings", "KeyDescription", "Opens {0} Door.", "Description of key in tooltip - replaces {0} with the door name.");
            lockedMessage  = Config.Bind <string>("Strings", "LockedMessage", "Door locked: {0}", "Message to show when locking/unlocking the door. Replaces {0} with true or false.");
            namePrompt     = Config.Bind <string>("Strings", "NamePrompt", "Enter Name for Door:", "Prompt to show when naming a door / key pair.");
            defaultName    = Config.Bind <string>("Strings", "DefaultName", "Locked", "Default name for a door if left blank.");

            needKeyToClose     = Config.Bind <bool>("Toggles", "NeedKeyToClose", false, "Require key in order to close a door as well as open it.");
            promptNameOnCreate = Config.Bind <bool>("Toggles", "PromptNameOnCreate", true, "Prompt to enter a name for the door / key pair on creation.");

            maxDoorNames = Config.Bind <int>("Variables", "maxDoorNames", 20, "Max door names before removing old names.");

            doorNames = Config.Bind <string>("ZAuto", "DoorNames", "", "List of doorName:coord pairs, populated when renaming your doors.");
            LoadAssets();
            LoadDoorNames();


            Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), null);
        }
Esempio n. 2
0
 public void SetText(string text)
 {
     this.text = text;
     BepInExPlugin.SetDoorName(guid, text);
 }