public static void LoadData() { var ass = Assembly.GetExecutingAssembly(); string dataPath = Path.Combine(Path.GetDirectoryName(ass.Location), dataFileName); if (File.Exists(dataPath)) { try { var json = File.ReadAllText(dataPath); data = JSONSerializer.Deserialize <TargetData>(json); LockOnPlugin.Logger.Log(LogLevel.Info, "Loading custom target data."); } catch (Exception) { LockOnPlugin.Logger.Log(LogLevel.Info, "Failed to deserialize custom target data. Loading default target data."); LoadResourceData(); } } else { LockOnPlugin.Logger.Log(LogLevel.Debug, "Loading default target data."); LoadResourceData(); } }
private void Awake() { TargetData.LoadData(); bepinex = gameObject; harmony = new Harmony($"{GUID}.harmony"); HarmonyWrapper.PatchAll(typeof(Hooks), harmony); }
private static void LoadResourceData() { string resourceName = $"{nameof(LockOnPluginKK)}.{dataFileName}"; using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName)) { using (var reader = new StreamReader(stream)) { string json = reader.ReadToEnd(); data = JSONSerializer.Deserialize <TargetData>(json); } } }
void Awake() { TargetData.LoadData(); SceneLoaded(); SceneManager.sceneLoaded += SceneLoaded; }