/// <summary>
 /// 获取TransfromM信息
 /// </summary>
 /// <returns></returns>
 public TransformM SetTransformM()
 {
     Transfrom                    = new TransformM(InitBound);
     Transfrom.IsRelative         = this.IsRelative;
     Transfrom.IsCreateAreaByData = this.IsCreateAreaByData;
     Transfrom.IsOnAlarmArea      = this.IsOnAlarmArea;
     Transfrom.IsOnLocationArea   = this.IsOnLocationArea;
     return(Transfrom);
 }
Esempio n. 2
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        public void SetInitBound(TransformM tranM)
        {
            double bottomHeightT = tranM.Y - (tranM.SY / 2);
            //Init((float)(bottomHeightT), (float)tranM.SY);

            Point p1 = new Point((float)(tranM.X - tranM.SX / 2), (float)(tranM.Z - tranM.SZ / 2), 0);
            Point p2 = new Point((float)(tranM.X + tranM.SX / 2), (float)(tranM.Z - tranM.SZ / 2), 1);
            Point p3 = new Point((float)(tranM.X + tranM.SX / 2), (float)(tranM.Z + tranM.SZ / 2), 2);
            Point p4 = new Point((float)(tranM.X - tranM.SX / 2), (float)(tranM.Z + tranM.SZ / 2), 3);

            Point[] points = new Point[] { p1, p2, p3, p4 };

            SetInitBound(points, (float)(bottomHeightT), (float)tranM.SY);

            //double pX = (MinX + MaxX)/2.0;
            //double pY = (MinY + MaxY)/2.0;
            //double pZ = (MinZ + MaxZ)/2.0;
        }
Esempio n. 3
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 /// <summary>
 /// 根据旋转角度,获取新的顶点
 /// </summary>
 /// <param name="pGroup"></param>
 /// <param name="m"></param>
 /// <returns></returns>
 private Point[] GetNewPoints(Point[] pGroup, TransformM m)
 {
     //x0= (x - rx0)*cos(a) - (y - ry0)*sin(a) + rx0 ;
     //y0 = (x - rx0) * sin(a) + (y - ry0) * cos(a) + ry0;
     if (pGroup != null && m != null)
     {
         if (m.RY == 0)
         {
             return(pGroup);
         }
         Shape = 1;//不规则多边形
         foreach (Point p in pGroup)
         {
             double angle = m.RY + 90;
             double x1    = (p.X - m.X) * Math.Cos(angle) - (p.Y - m.Z) * Math.Sin(angle) + m.X;
             double y1    = (p.X - m.X) * Math.Sin(angle) + (p.Y - m.Z) * Math.Cos(angle) + m.Z;
             p.X = (float)x1;
             p.Y = (float)y1;
         }
     }
     return(pGroup);
 }