void ResponseLoginToClient(ERROR_CODE errorCode, string sessionID)
        {
            var resLogin = new LoginResPacket()
            {
                Result = (short)errorCode
            };

            ServerNetwork.SendData(sessionID, (UInt16)CL_PACKET_ID.RES_GAME_LOGIN, resLogin.ToBytes());
        }
Esempio n. 2
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        static void ProcessResponseLogin(Byte[] data)
        {
            try
            {
                var response = new LoginResPacket();
                response.Decode(data);

                Debug.Log("로그인패킷 도착");
                if (response.Result == (Int16)ERROR_CODE.NONE)
                {
                    LobbyNetworkServer.Instance.m_ClientState = CLIENT_LOBBY_STATE.LOGIN;
                }
                else
                {
                    //TODO 에러코드에 따라 로그인 실패이유를 pop-up으로 안내해준다.
                    Debug.Log("로그인 실패");
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e.ToString());
            }
        }