internal void UpdateUserServerInfo(int worldId, int userCount) { UserServerInfo info; if (!m_LobbyInfo.UserServerInfos.TryGetValue(worldId, out info)) { info = new UserServerInfo(); m_LobbyInfo.UserServerInfos.Add(worldId, info); } info.LastUpdateTime = TimeUtility.GetLocalMilliseconds(); info.WorldId = worldId; info.UserCount = userCount; LogSys.Log(LOG_TYPE.MONITOR, "UpdateLobbyServerInfo, world id:{0}, user count:{1}", worldId, userCount); }