Esempio n. 1
0
        public static Texture2D ReadFromFile(GraphicsDevice graphicsDevice, String filename)
        {
            // LoadFile
            var image = new ObeImage();

            using (var fs = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                using (var br = new BinaryReader(fs))
                {
                    br.ReadInt32(); // OBE0
                    var w  = br.ReadInt32();
                    var h  = br.ReadInt32();
                    var s  = br.ReadUInt16();
                    var pl = br.ReadInt32();
                    image.Width      = w;
                    image.Height     = h;
                    image.StartIndex = (ushort)s;
                    image.Palatte    = new uint[pl];
                    for (int i = 0; i < pl; i++)
                    {
                        image.Palatte[i] = br.ReadUInt32();
                    }

                    var bl = br.ReadInt32();
                    image.Bytes = br.ReadBytes(bl);
                }
            }

            // Decompress
            return(Decode(graphicsDevice, image));
        }
Esempio n. 2
0
        public static ObeImage Compress(GraphicsDevice device, Texture2D texture)
        {
            var colorData = new uint[texture.Width * texture.Height];

            texture.GetData(colorData);

            var rv = new ObeImage {
                Width = texture.Width, Height = texture.Height
            };

            var colorCount = new Dictionary <uint, uint>();
            {
                for (int i = 0; i < colorData.Length; i++)
                {
                    if (!colorCount.ContainsKey(colorData[i]))
                    {
                        colorCount.Add(colorData[i], 1);
                    }
                    else
                    {
                        var v = colorCount[colorData[i]];
                        v++;
                        colorCount[colorData[i]] = v;
                    }
                }
            }
            var results = colorCount.ToList();

            results.Sort((a, b) => a.Value <= b.Value ? 1 : -1);


            var paletteDictionary = new Dictionary <uint, uint>();
            var pallete           = new uint[results.Count];
            {
                var i = 0;
                foreach (var keyValuePair in results)
                {
                    pallete[i] = keyValuePair.Key;

                    paletteDictionary.Add(pallete[i], (uint)i);
                    i++;
                }
            }
            var indexedData = new uint[texture.Width * texture.Height];
            {
                for (int i = 0; i < colorData.Length; i++)
                {
                    var c = colorData[i];
                    indexedData[i] = paletteDictionary[c];
                }
            }

            var diffIndex = new int[texture.Width * texture.Height];
            {
                for (int i = 1; i < diffIndex.Length; i++)
                {
                    var a = (int)indexedData[i];
                    var b = (int)indexedData[i - 1];
                    diffIndex[i - 1] = a - b;
                }
            }

            var  opcodes = new List <CompCodeStruct>();
            long current = indexedData[0];

            for (var i = 0; i < diffIndex.Length; i++)
            {
                // Output the opcodes
                var v = diffIndex[i];
                current += (int)v;
                if (v == 0)
                {
                    opcodes.Add(new CompCodeStruct(CompCodes.NoChangeX, v, 0));
                    continue;
                }
                if (v >= -128 && v <= 127)
                {
                    opcodes.Add(new CompCodeStruct(CompCodes.ByteX, v, 0));
                    continue;
                }

                // Shorts are literals
                var l = (int)indexedData[i];
                opcodes.Add(new CompCodeStruct(CompCodes.ShortX, (int)current, 0));
            }


            {
                for (int opCodeIndex = 0; opCodeIndex < opcodes.Count;)
                {
                    var rle = (byte)1;
                    for (var j = opCodeIndex + 1; j < opcodes.Count && rle < 32; j++)
                    {
                        var nextOp = opcodes[j].CompCode;

                        if (nextOp == opcodes[opCodeIndex].CompCode)
                        {
                            rle++;
                        }
                        else
                        {
                            break;
                        }
                    }
                    if (opcodes[opCodeIndex].CompCode == CompCodes.ShortX)
                    {
                        if (rle == 1)
                        {
                            opcodes[opCodeIndex].CompCode = CompCodes.ShortOne;
                        }
                    }
                    opcodes[opCodeIndex].Rle = rle;
                    opCodeIndex += rle;
                }
            }

            var output      = new byte[indexedData.Length * 4]; // Lets just make this big in case we've made the filesize bigger!
            var startIndex  = indexedData[0];
            var outputIndex = 0;

            {
                for (int opCodeIndex = 0; opCodeIndex < opcodes.Count;)
                {
                    switch (opcodes[opCodeIndex].CompCode)
                    {
                    case CompCodes.NoChangeX:
                    {
                        var opNibble  = ((byte)opcodes[opCodeIndex].CompCode);
                        var rle       = opcodes[opCodeIndex].Rle;
                        var rleNibble = (byte)((rle - 1) << 3);

                        if (rle == 0)
                        {
                            throw new Exception("Unexpected rle 0");
                        }

                        var writeByte = (byte)(opNibble | rleNibble);
                        output[outputIndex] = writeByte;
                        outputIndex++;

                        opCodeIndex += rle;
                        // No data needs to be written as the RLE count is all we need in this case
                        break;
                    }

                    case CompCodes.ByteX:
                    {
                        var offset = 128;

                        // Write opcode and RLE value
                        var opNibble  = ((byte)opcodes[opCodeIndex].CompCode);
                        var rle       = (opcodes[opCodeIndex].Rle);
                        var rleNibble = (byte)((rle - 1) << 3);
                        var writeByte = (byte)(opNibble | rleNibble);
                        output[outputIndex] = writeByte;

                        outputIndex++;
                        for (int k = 0; k < rle; k++)
                        {
                            // Write data 1 byte per RLE count
                            var currentData = (byte)(opcodes[opCodeIndex].Data + offset);
                            output[outputIndex] = currentData;
                            outputIndex++;
                            opCodeIndex++;
                        }
                        break;
                    }

                    case CompCodes.ShortOne:
                    case CompCodes.ShortX:       // TODO More cases to minimise shortX
                    {
                        // Write opcode and RLE value
                        var opNibble  = ((byte)opcodes[opCodeIndex].CompCode);
                        var rle       = opcodes[opCodeIndex].Rle;
                        var rleNibble = (byte)((rle - 1) << 3);
                        var writeByte = (byte)(opNibble | rleNibble);
                        output[outputIndex] = writeByte;

                        outputIndex++;

                        for (int k = 0; k < rle; k++)
                        {
                            // Write data (2bytes)
                            var currentData = (short)(opcodes[opCodeIndex].Data);

                            if (opcodes[opCodeIndex].Data < 0)
                            {
                                throw new Exception("Unexpected value");
                            }

                            // Low byte
                            // High byte
                            output[outputIndex]     = (byte)(currentData >> 0);
                            output[outputIndex + 1] = (byte)(currentData >> 8);

                            outputIndex += 2;
                            opCodeIndex++;
                        }
                        break;
                    }

                    default:
                    {
                        throw  new Exception("Unknown comp code");
                    }
                    }
                }
            }

            Console.WriteLine("Length = " + (outputIndex + 1) + " bytes");
            //Console.WriteLine("");
            // TODO Test decompression

            rv.Bytes = new byte[outputIndex];
            for (int i = 0; i < outputIndex; i++)
            {
                rv.Bytes[i] = output[i];
            }
            rv.Palatte    = pallete;
            rv.StartIndex = (ushort)startIndex;

            return(rv);
        }
Esempio n. 3
0
        public static unsafe Texture2D Decode(GraphicsDevice device, ObeImage pic)
        {
            var colors       = new uint[pic.Width * pic.Height];
            var palette      = pic.Palatte;
            var output       = 0;
            var currentIndex = (int)pic.StartIndex;

            colors[0] = palette[currentIndex];

            fixed(uint *dstp = &colors[0])
            fixed(byte *bp = &pic.Bytes[0])
            {
                var bpoint = bp;

                for (int input = 0; input < pic.Bytes.Count();)
                {
                    var decode = (CompCodes)(pic.Bytes[input] & 0x07);
                    switch (decode)
                    {
                    case CompCodes.NoChangeX:
                    {
                        // Write current color x times
                        var rle = (byte)(pic.Bytes[input] >> 3) + 1;
                        input++;

                        var color = palette[currentIndex];

                        if (rle % 4 == 0)
                        {
                            for (var j = 0; j < rle; j += 4)
                            {
                                colors[output + 0] = color;
                                colors[output + 1] = color;
                                colors[output + 2] = color;
                                colors[output + 3] = color;
                                output            += 4;
                            }
                        }
                        else
                        {
                            var r = rle % 2;
                            {
                                for (var j = 0; j < rle - 1; j += 2)
                                {
                                    colors[output]     = color;
                                    colors[output + 1] = color;
                                    output            += 2;
                                }
                            }

                            if (r == 1)
                            {
                                colors[output] = color;
                                output++;
                            }
                        }

                        break;
                    }

                    case CompCodes.ByteX:
                    {
                        var rle = (byte)(pic.Bytes[input] >> 3) + 1;
                        input++;

                        for (var i = 0; i < rle; i++)
                        {
                            var jump = (pic.Bytes[input] - 128);
                            currentIndex  += jump;
                            colors[output] = palette[currentIndex];
                            output++;
                            input++;
                        }
                        break;
                    }

                    case CompCodes.ShortOne:
                    {
                        input++;
                        var a = *((short *)(bpoint + input));
                        colors[output] = palette[a];
                        currentIndex   = a;
                        input         += 2;
                        output++;
                        break;
                    }

                    case CompCodes.ShortX:
                    {
                        var rle = (byte)(pic.Bytes[input] >> 3) + 1;
                        input++;

                        var r = rle % 2;
                        {
                            for (var j = 0; j < rle - 1; j += 2)
                            {
                                var a = *((short *)(bpoint + input));
                                colors[output] = palette[a];

                                var b = *((short *)(bpoint + input + 2));
                                colors[output + 1] = palette[b];

                                currentIndex = b;
                                output      += 2;
                                input       += 4;
                            }
                        }

                        if (r == 1)
                        {
                            currentIndex   = *((short *)(bpoint + input));
                            colors[output] = palette[currentIndex];
                            output++;
                            input += 2;
                        }
                        break;
                    }

                    default:
                    {
                        throw new Exception("Unexpected CompCode: " + decode + " at index " + input);
                    }
                    }
                }
            }


            var rv = new Texture2D(device, pic.Width, pic.Height);

            rv.SetData(colors);

            return(rv);
        }