// called when player is fully in game
 void gameMemory_OnSessionTimeUpdate(object sender, SessionTimeUpdateEventArgs e)
 {
     _sessionTime = e.SessionTime;
 }
Esempio n. 2
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 // called when player is fully in game
 void gameMemory_OnSessionTimeUpdate(object sender, SessionTimeUpdateEventArgs e)
 {
     _sessionTime = e.SessionTime;
 }