Esempio n. 1
0
        private void ReceiveCallback(IAsyncResult result)
        {
            UserConnectionInfo connection = (UserConnectionInfo)result.AsyncState;
            Socket client = connection.Socket;
            Packets newReadPacket = new Packets();
            try
            {
                int bytesRead = connection.Socket.EndReceive(result);
                MemoryStream memstr = new MemoryStream(connection.Buffer, 0, bytesRead);
                if (bytesRead > 5)//получаем длину хедера
                {
                    Packets dataViewer = newReadPacket.HandleMessagePacket(bytesRead, memstr);

                    if (dataViewer != null)
                    {
                        txtmgr.ShowMessage(ServerBox, dataViewer.GetNickname, dataViewer.GetMessage);
                    }
                    else
                        connection.Socket.BeginReceive(connection.Buffer, 0, connection.Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), connection);
                    connection.Socket.BeginReceive(connection.Buffer, 0, connection.Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), connection);
                }
                else
                    connection.Socket.BeginReceive(connection.Buffer, 0, connection.Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), connection);
            }
            catch (SocketException exc)
            {
                CloseConnection(connection);
                txtmgr.ShowSystemMessage(ServerBox, "Socket exception: " + exc.SocketErrorCode);
            }
            catch (Exception exc)
            {
                CloseConnection(connection);
                txtmgr.ShowSystemMessage(ServerBox, "Exception: " + exc);
            }
        }
Esempio n. 2
0
        private void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the state object and the client socket
                // from the asynchronous state object.
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket;

                // Read data from the remote device.
                int bytesRead = client.EndReceive(ar);

                MemoryStream memstr = new MemoryStream(state.buffer, 0, bytesRead);
                Packets newReadPacket = new Packets();
                if (bytesRead > 5)//получаем длину хедера
                {
                    Packets dataViewer = newReadPacket.HandleMessagePacket(bytesRead, memstr);

                    if (dataViewer != null)
                    {
                        txtmgr.ShowMessage(ClientBox, dataViewer.GetNickname, dataViewer.GetMessage);
                    }
                    else
                        client.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), state);
                    client.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), state);
                }
                else
                    client.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), state);
            }
            catch (Exception e)
            {
                txtmgr.ShowSystemMessage(ClientBox, e.ToString());
            }
        }