public void PlayDSP(DSP dsp, bool paused, Channel.Channel chn) { IntPtr channel = chn.DangerousGetHandle(); Code returnCode = PlayDSP(DangerousGetHandle(), Index.Reuse, dsp.DangerousGetHandle(), paused, ref channel); Errors.ThrowError(returnCode); //This can't really happend. //Check just in case... if (chn.DangerousGetHandle() != channel) throw new Exception("Channel handle got changed by Fmod."); }
private void PlaySound(Sound.Sound snd, bool paused, Channel.Channel chn) { //FIXME The handle is changed most of the time on some system. //Only use the other metods to be safe. IntPtr channel = chn.DangerousGetHandle(); Code returnCode = PlaySound(DangerousGetHandle(), Index.Reuse, snd.DangerousGetHandle(), paused, ref channel); Errors.ThrowError(returnCode); //This can't really happend. //Check just in case... if (chn.DangerousGetHandle() == channel) throw new Exception("Channel handle got changed by Fmod."); }