Esempio n. 1
0
 public void CheckSpp(SppStruct spp)//check spp to see if it is possible. otherwise raises exception
 {
     CanPickupPerson(spp.s, spp.p1);
     CanPickupPerson(spp.s, spp.p2);
     CanMoveTo(spp.s, spp.p1, spp.p2); //Checks if p1 can go in place of p2
     CanMoveTo(spp.s, spp.p2, spp.p1); //checks if p2 can go near p1
 }
Esempio n. 2
0
 public SppStruct GetSPP()//service-person-person
 {
     if (SppRepository.Count > 0)
     {
         int       r    = rnd.Next(SppRepository.Count);
         SppStruct temp = SppRepository[r];
         SppRepository.RemoveAt(r);
         return(temp);
     }
     else
     {
         throw new HaltException("No more change possible");
     }
 }
Esempio n. 3
0
        static void Main(string[] args)
        {
            /*
             * 3*[5|5|5|7]
             * [5|5|7|8][5|5|7|8]
             */
            Console.WriteLine("Please enter the number of services: ");
            String             str          = Console.ReadLine();
            int                serviceCount = int.Parse(str);
            List <List <int> > formule      = new List <List <int> >();

            /* the commented section is for the cases that there is different table number with different capacity in services
             * for (int i = 0; i < serviceCount; i++)
             * {
             *  Console.WriteLine("Please enter the number of tables on service " + i + " : ");
             *  str = Console.ReadLine();
             *  int tableCount = int.Parse(str);
             *  List<int> tableCapacities = new List<int>();
             *  for (int j = 0; j < tableCount; j++)
             *  {
             *      Console.WriteLine("Please enter the capacity of table {0} of service {1}", j, i);
             *      str = Console.ReadLine();
             *      int t = int.Parse(str);
             *      tableCapacities.Add(t);
             *  }
             *  formule.Add(tableCapacities);
             * }*/
            Console.Write("Please enter the number of tables in each service: ");
            str = Console.ReadLine();
            int tableCount = int.Parse(str);

            Console.Write("Please enter the capacity of tables: ");
            str = Console.ReadLine();
            int tableCapacity = int.Parse(str);
            int friendCount   = tableCapacity + 1;

            while (friendCount > tableCapacity)
            {
                Console.Write("Please enter the number of friends (ones who want to sit together): ");
                str         = Console.ReadLine();
                friendCount = int.Parse(str);
                if (friendCount > tableCapacity)
                {
                    Console.Write("Should be less than table capacity ({0}) ", tableCapacity);
                }
            }
            int enemyCount = tableCount + 1;

            while (enemyCount > tableCount)
            {
                Console.Write("Please enter the number of enemies (ones who dont want to sit together): ");
                str        = Console.ReadLine();
                enemyCount = int.Parse(str);
                if (enemyCount > tableCount)
                {
                    Console.Write("Should be less than table count ({0}) ", tableCount);
                }
            }
            Random  rnd     = new Random();
            Session session = new Session();

            for (int i = 0; i < serviceCount; i++)
            {
                Service service = new Service();
                for (int j = 0; j < tableCount; j++)
                {
                    service.Add(new Table());
                }
                session.Add(service);
            }
            for (int k = 0; k < serviceCount; k++)
            {
                for (int i = 0; i < friendCount; i++)
                {
                    session[k][0].Add(i);//add friends on service k table 0
                }
            }
            for (int k = 0; k < serviceCount; k++)
            {
                for (int i = friendCount; i < enemyCount && session[k][i].Count < tableCapacity; i++)
                {
                    session[k][i].Add(i);
                }
            }
            int start = friendCount + enemyCount;
            int total = tableCount * tableCapacity;
            for (int i = 0; i < serviceCount; i++)
            {
                int j = 0;
                for (int k = start; k < total; k++)//rest of persons for each service
                {
                    if (session[i][j].Count < tableCapacity)
                    {
                        session[i][j].Add(k);
                    }
                    else
                    {
                        j++;
                        session[i][j].Add(k);
                    }
                }
            }

            //session = LoadSession();
            //List<Visit> rencontres = session.ComputeVisits();

            /*List<int> p1Candidates = new List<int>();
             * var collisions = rencontres.GroupBy(visit => new { visit.Visitor1, visit.Visitor2 },
             *                          visit => visit,
             *                          (visKey, visits) => new { A = visits.First().Visitor1, B = visits.First().Visitor2, Count = visits.Count() })
             *          .Where(g => g.Count > 1)
             *
             *          .Distinct();
             * foreach (var col in collisions)
             * {
             *  Console.WriteLine(col);
             * }
             */
            int minScore = serviceCount * friendCount * (friendCount - 1) / 2;
            //session.Initialize();
            int score           = session.ReEvaluateScore();
            bool accepted       = false;
            int minIterations   = 1000;
            int iterationsCount = minIterations;
            session.ReloadSppRepository();
            Stopwatch stopwatch = new Stopwatch();
            stopwatch.Start();
            bool mayExists      = true;
            int scoreBeforeLoop = score;
            int counter         = 0; //counts the number of series of loops without success
            int iterationsSofar = 0;
            int pointCounter    = 0; //counts the number of points written on console after conflict count
            try
            {
                while (mayExists)
                {
                    for (int i = 0; i < iterationsCount && score > minScore; i++)
                    {
                        iterationsSofar++;
                        SppStruct spp = session.GetSPP();
                        accepted = false; // boolean shows if spp is accepted by the session
                        while (!accepted) //always enters
                        {
                            try
                            {
                                session.CheckSpp(spp);
                                session.ChangePlaces(spp.s, spp.p1, spp.p2);
                                accepted = true;//if no exception means accepted
                            }
                            catch (Exception ex)
                            {
                                try
                                {
                                    spp = session.GetSPP();
                                }
                                catch (Exception exp)//no more change
                                {
                                    throw exp;
                                }
                            }
                        }
                        int newscore = session.ReEvaluateScore();
                        //Console.WriteLine("newscore{0}", newscore);
                        if (newscore > score)
                        {
                            //Console.WriteLine("refused");
                            session.ChangePlaces(spp.s, spp.p2, spp.p1);
                        }
                        else
                        {
                            Console.Write("\r Conflicts {0} iteration {1} from {2} {3} ", newscore, i, iterationsCount, GetPoints(pointCounter));
                            score = newscore;
                            session.Success();
                        }
                        if (pointCounter >= 5)
                        {
                            pointCounter = 0;
                        }
                        pointCounter++;
                    }
                    if (score == minScore)
                    {
                        mayExists = false;
                    }
                    else
                    {
                        if (scoreBeforeLoop == score)
                        {
                            if (counter < 1)
                            {
                                counter++;
                                iterationsCount = (minIterations > iterationsSofar) ? minIterations : iterationsSofar;
                            }
                            else
                            {
                                mayExists = false;
                            }
                        }
                        else//had progression
                        {
                            if (iterationsSofar > minIterations)
                            {
                                iterationsCount = iterationsSofar;
                            }
                            else
                            {
                                iterationsCount = minIterations;
                            }
                            scoreBeforeLoop = score;
                            counter         = 0;
                        }
                    }
                }
            }
            catch (HaltException exp)
            {
                Console.WriteLine(session);
            }
            Console.WriteLine(session);
            Console.ReadKey();
        }