public static EFloat operator *(EFloat a, EFloat b) { var v = a.v * b.v; var prod = new[] { a.LowerBound *b.LowerBound, a.UpperBound *b.LowerBound, a.LowerBound *b.UpperBound, a.UpperBound *b.UpperBound, }; var low = Utils.NextFloatDown( Math.Min( Math.Min(prod[0], prod[1]), Math.Min(prod[2], prod[3]))); var high = Utils.NextFloatUp( Math.Max( Math.Max(prod[0], prod[1]), Math.Max(prod[2], prod[3]))); #if DEBUG var vp = a.vp * b.vp; EFloat.Validate(v, vp, low, high); return(new EFloat(v, vp, low, high)); #else return(new EFloat(v, low, high)); #endif }
public static EFloat operator -(EFloat a, EFloat b) { var v = a.v - b.v; var low = Utils.NextFloatDown(a.LowerBound - b.UpperBound); var high = Utils.NextFloatUp(a.UpperBound - b.LowerBound); #if DEBUG var vp = a.vp - b.vp; EFloat.Validate(v, vp, low, high); return(new EFloat(v, vp, low, high)); #else return(new EFloat(v, low, high)); #endif }
// Negative values of `f` are not supported public static EFloat Sqrt(EFloat f) { var v = (float)Math.Sqrt(f.v); var low = Utils.NextFloatDown((float)Math.Sqrt(f.low)); var high = Utils.NextFloatUp((float)Math.Sqrt(f.high)); #if DEBUG var vp = Math.Sqrt(f.vp); EFloat.Validate(v, vp, low, high); return(new EFloat(v, vp, low, high)); #else return(new EFloat(v, low, high)); #endif }
public static EFloat operator -(EFloat a) { var v = -a.v; var low = -a.high; var high = -a.low; #if DEBUG var vp = -a.vp; EFloat.Validate(v, vp, low, high); return(new EFloat(v, vp, low, high)); #else return(new EFloat(v, low, high)); #endif }
public static EFloat operator /(EFloat a, EFloat b) { var v = a.v / b.v; float low, high; if (b.low < 0 && b.high > 0) { // Guard against divide by zero; // return interval of everything low = float.NegativeInfinity; high = float.PositiveInfinity; } else { var div = new[] { a.LowerBound / b.LowerBound, a.UpperBound / b.LowerBound, a.LowerBound / b.UpperBound, a.UpperBound / b.UpperBound, }; low = Utils.NextFloatDown( Math.Min( Math.Min(div[0], div[1]), Math.Min(div[2], div[3]))); high = Utils.NextFloatUp( Math.Max( Math.Max(div[0], div[1]), Math.Max(div[2], div[3]))); } #if DEBUG var vp = a.vp / b.vp; EFloat.Validate(v, vp, low, high); return(new EFloat(v, vp, low, high)); #else return(new EFloat(v, low, high)); #endif }