Esempio n. 1
0
        public void SaveData(SaveFile saveFile, string pPath)
        {
            Stream fileStreamer;
            BinaryFormatter bf;

            fileStreamer = File.Open(pPath, FileMode.Create);
            bf = new BinaryFormatter();
            bf.Serialize(fileStreamer, saveFile);
            fileStreamer.Close();
        }
Esempio n. 2
0
        public SaveFile loadData(SaveFile pSaveFile, string pPath)
        {
            try
            {              

                Stream fileStreamer;
                BinaryFormatter bf;

                fileStreamer = File.Open(pPath, FileMode.Open);
                bf = new BinaryFormatter();
                var tmpGame = bf.Deserialize(fileStreamer);
                pSaveFile = (SaveFile)tmpGame;
                fileStreamer.Close();

                return pSaveFile;
            }

            catch { return pSaveFile;  }         
        }
Esempio n. 3
0
        /// <summary>
        /// Save the current state of the game
        /// </summary>
        private void saveGame(string pPath)
        {
            earlierLetters = new String[5, 5];
            earlierResult = new Colors[5, 5];

            ///For each row
            for (int i = 0; i <= lingoGame.AmountOfGuesses; i++)

                ///For each letter
                for (int j = 0; j < 5; j++)
                {
                    ///Save the letter
                    earlierLetters[i, j] = playBoard[i, j].Text;

                    ///Save the color of the textbox on the playboard
                    if (playBoard[i, j].BackColor == Color.Green)
                    {
                        earlierResult[i, j] = Colors.Green;
                    }

                    else if (playBoard[i, j].BackColor == Color.Orange)
                    {
                        earlierResult[i, j] = Colors.Orange;
                    }

                    else if (playBoard[i, j].BackColor == Color.Red)
                    {
                        earlierResult[i, j] = Colors.Red;
                    }
                }

            ///Create savefile object with the games objects
            saveFile = new SaveFile(lingoGame, wordManager, resultColors, foundLetters, earlierResult,
                earlierLetters);

            ///Save to file
            loadSaveManager = new LoadSave();
            loadSaveManager.SaveData(saveFile, pPath);
        }
Esempio n. 4
0
        /// <summary>
        /// Load a previous game-session into the current session of the game
        /// </summary>
        /// <returns></returns>
        private bool loadGame()
        {


            LoadForm loadForm = new LoadForm();
            loadForm.ShowDialog();
            string loadPath = loadForm.saveFilePath;

            loadSaveManager = new LoadSave();
            saveFile = loadSaveManager.loadData(saveFile, loadPath);

            if (saveFile != null)
            {
                resetBoard();

                lingoGame = saveFile.lingoGame;
                wordManager = saveFile.wordManager;
                resultColors = saveFile.result;
                foundLetters = saveFile.foundLetters;
                earlierLetters = saveFile.earlierLetters;
                earlierResult = saveFile.earlierResult;

                ///If a game is loaded after the previous is finnished
                if (!btnCheck.Enabled) 
                    btnCheck.Enabled = true;

                return true;
            }

            else { return false; }
        }