Esempio n. 1
0
        public bool Move(IntPoint from, IntPoint to)
        {
            c = new bool[9, 9];
            getAFields(to.X, to.Y);
            if (!c[from.X, from.Y]) return false;

            var clr = Field[from.X, from.Y];
            Destroy(from.X, from.Y);
            ConjureAt(to.X, to.Y, clr);

            if (!AdjustPoints(to.X, to.Y))
                for (int i = 0; i < 3; i++) Conjure();

            return true;
        }
Esempio n. 2
0
 void logic_Disappeared(object sender, IntPoint e)
 {
     GameField.Children.Remove(Balls[e.X, e.Y]);
     Field[e.X, e.Y].Visibility = Visibility.Visible;
 }
Esempio n. 3
0
        void logic_Appeared(object sender, IntPoint e)
        {
            var b = new Button();
            b.BorderBrush = new SolidColorBrush(Color.FromArgb(255, 127, 127, 146));
            b.Background = Colors[e.Data-1];
            b.Style = Application.Current.Resources["RoundButton"] as Style;
            b.Margin = new Thickness(1);
            b.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Stretch;
            b.VerticalAlignment = Windows.UI.Xaml.VerticalAlignment.Stretch;
            b.Tag = new Tuple<int, int>(e.X, e.Y);
            b.SetValue(Grid.RowProperty, e.X);
            b.SetValue(Grid.ColumnProperty, e.Y);
            b.Click += (s, u) => SelectBall((s as Button).Tag as Tuple<int, int>);
            GameField.Children.Add(b);
            Balls[e.X, e.Y] = b;
            Field[e.X, e.Y].Visibility = Visibility.Collapsed;

            if (GameOn) ApplicationData.Current.RoamingSettings.Values["savedata"] = logic.Save();
        }
Esempio n. 4
0
 void logic_PointsChanged(object sender, IntPoint e)
 {
     this.pointsTitle.Text = e.Data.ToString();
 }