Esempio n. 1
0
      public string ShortPath()  //最短路径
      {
          move[0].x = 0; move[0].y = +1;
          move[1].x = +1; move[1].y = +1;
          move[2].x = +1; move[2].y = 0;
          move[3].x = +1; move[3].y = -1;
          move[4].x = 0; move[4].y = -1;
          move[5].x = -1; move[5].y = -1;
          move[6].x = -1; move[6].y = 0;
          move[7].x = -1; move[7].y = +1;    //初始化位置坐标增量
          sq        = new CQueue <sqtype>(); //创建队列
          if (rows == 0 || cols == 0)
          {
              return("");
          }
          sqtype temp = new sqtype();

          temp.x = temp.y = 1; temp.pre = 0; sq.In(temp); Setelems(1, 1, -1); //起点进队
          while (!sq.IsEmpty())                                               //队不空时循环
          {
              temp = sq.Getfront(); int x = temp.x; int y = temp.y;           //取队头
              for (int k = 0; k < 8; k += 2)                                  //查找八个方向
              {
                  int i = x + move[k].x; int j = y + move[k].y;
                  if (Getelems(i, j) == 0)  //路通
                  {
                      temp.x   = i;
                      temp.y   = j;
                      temp.pre = sq.Front() + 1; //前一个结点
                      sq.In(temp);               //进队
                      Setelems(i, j, -1);        //走过的设置为-1
                  }
                  if (i == rows && j == cols)
                  {
                      int j1  = sq.Rear();
                      int len = 0;
                      for (int i1 = sq.Rear(); i1 >= 1; i1--)
                      {
                          temp = sq.Getdata(i1);
                          if (i1 == j1)
                          {
                              Setelems(temp.x, temp.y, -1);
                              j1 = temp.pre;
                              len++;
                          }
                          else
                          {
                              Setelems(temp.x, temp.y, 0);
                          }
                      }
                      return("");
                  }
              }
              sq.Out();  //出队
          }
          return("");
      }
Esempio n. 2
0
        private void draw()
        {
            myg.FillRectangle(new SolidBrush(Color.White), 0, 0, pictureBox1.Width, pictureBox1.Height);
            Image image0 = System.Drawing.Image.FromFile("../../tile.bmp");
            Image image1 = System.Drawing.Image.FromFile("../../ball0.bmp");
            //image0对象的宽度和高度
            int pw = image0.Width;
            int ph = image0.Height;

            if (flag == false)
            {
                for (int i = 0; i < m_maze3.Rows + 2; i++)
                {
                    for (int j = 0; j < m_maze3.Cols + 2; j++)
                    {
                        Rectangle rt1 = new Rectangle(0, 0, pw, ph);
                        Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph);
                        if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph)
                        {
                            if (m_maze3.Getelems(i, j) == -1)
                            {
                                m_maze3.Setelems(i, j, 1);
                            }
                            else
                            {
                                m_maze3.Setelems(i, j, (m_maze3.Getelems(i, j) + 1) % 2);
                            }
                            break;
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < m_maze3.Rows + 2; i++)
                {
                    for (int j = 0; j < m_maze3.Cols + 2; j++)
                    {
                        Rectangle rt1 = new Rectangle(0, 0, pw, ph);
                        Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph);
                        if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph)
                        {
                            moved t = new moved();
                            t.initmoved(i, j);
                            if (startORend == false)
                            {
                                m_maze3.Start = t;
                            }
                            else
                            {
                                m_maze3.End = t;
                            }
                            startORend = !startORend;
                        }
                    }
                }
            }
            //m_maze3.ShortPath2();
            //定义矩形区域


            for (int i = 0; i < m_maze3.Rows + 2; i++)
            {
                for (int j = 0; j < m_maze3.Cols + 2; j++)
                {
                    Rectangle rt1 = new Rectangle(0, 0, pw, ph);
                    Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph);

                    if (m_maze3.Getelems(i, j) == 1)
                    {
                        myg.DrawImage(image0, rt2, rt1, GraphicsUnit.Pixel);
                    }
                    //else if(m_maze3.Getelems(i,j)==-1)
                    //{
                    //   myg.DrawImage(image1,rt2,rt1,GraphicsUnit.Pixel);
                    //}
                }
            }
            Image     startImage = System.Drawing.Image.FromFile("../../p1.bmp");
            Image     endImage   = System.Drawing.Image.FromFile("../../p2.bmp");
            Rectangle rt_1       = new Rectangle((pw) * m_maze3.Start.y, (ph) * m_maze3.Start.x, pw, ph);
            Rectangle rt_2       = new Rectangle(0, 0, pw, ph);

            myg.DrawImage(startImage, rt_1, rt_2, GraphicsUnit.Pixel);
            Rectangle rt_3 = new Rectangle((pw) * m_maze3.End.y, (ph) * m_maze3.End.x, pw, ph);

            myg.DrawImage(endImage, rt_3, rt_2, GraphicsUnit.Pixel);
            //从image0上根据矩形rt1取出来的部分图像,贴到由rt2确定的矩形区域上
            for (int i = 0; i < m_maze3.Rows + 2; i++)
            {
                for (int j = 0; j < m_maze3.Cols + 2; j++)
                {
                    if (m_maze3.Getelems(i, j) == -1)
                    {
                        m_maze3.Setelems(i, j, 0);
                    }
                }
            }
            int i_x = m_maze3.Start.x; int j_y = m_maze3.Start.y;
            CSeqStack <sqtype> m_cstack = new CSeqStack <sqtype>();

            moved[] move = new moved[4];
            move[0].x = 0; move[0].y = +1;
            move[1].x = +1; move[1].y = 0;
            move[2].x = 0; move[2].y = -1;
            move[3].x = -1; move[3].y = 0;
            sqtype temp = new sqtype();

            temp.x = i_x; temp.y = j_y; temp.pre = 0;
            m_cstack.Push(temp);
            while (!(i_x == m_maze3.End.x && j_y == m_maze3.End.y))
            {
                bool flag_1 = false;
                for (int k = 0; k < 4; k++)
                {
                    int i = i_x + move[k].x;
                    int j = j_y + move[k].y;
                    if (m_maze3.Getelems(i, j) == 0)
                    {
                        i_x    = i; j_y = j;
                        temp.x = i_x; temp.y = j_y;
                        m_cstack.Push(temp);
                        Rectangle rt1 = new Rectangle(0, 0, pw, ph);
                        Rectangle rt2 = new Rectangle(j_y * (pw), i_x * (ph), pw, ph);
                        myg.DrawImage(image1, rt2, rt1, GraphicsUnit.Pixel);
                        m_maze3.Setelems(i, j, -1);
                        System.Threading.Thread.Sleep(100);
                        flag_1 = true;
                        break;
                    }
                }
                if (flag_1 == false)
                {
                    sqtype    temp1 = m_cstack.Pop();
                    Rectangle rt1   = new Rectangle(pw * temp1.y, ph * temp1.x, pw, ph);
                    myg.FillRectangle(new SolidBrush(Color.White), rt1);
                    System.Threading.Thread.Sleep(100);
                    i_x = m_cstack.Gettop().x; j_y = m_cstack.Gettop().y;
                }
            }
            //m_maze3.ShortPath();
        }